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author | Matteo Bernardini | 2020-04-11 16:09:18 +0200 |
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committer | Matteo Bernardini | 2020-04-11 16:09:18 +0200 |
commit | b4f164a81cd8b24517e17b7c5adad38d09968638 (patch) | |
tree | 7a4fa1f58087a7c402ce313a1c629407b6fb22ce /games/etlegacy-from-source/README | |
parent | 3fa270fe68663153ec4547b9988cc302cc8523ce (diff) | |
download | slackbuilds-current-20200411.1.tar.gz |
20200411.1 global branch merge.current-20200411.1
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
Diffstat (limited to 'games/etlegacy-from-source/README')
-rw-r--r-- | games/etlegacy-from-source/README | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/games/etlegacy-from-source/README b/games/etlegacy-from-source/README new file mode 100644 index 0000000000..4d6185212f --- /dev/null +++ b/games/etlegacy-from-source/README @@ -0,0 +1,25 @@ +Wolfenstein Enemy Territory: Legacy is a project that aims to create +a fully compatible client and server for the popular online FPS game +Wolfenstein: Enemy Territory. + +It's based on its source code released under the GPLv3 license. + +The main goal of this project is to fix bugs, remove old dependencies +and make it playable on all major operating systems while still +remaining compatible with the ET 2.60b version and as many of its mods +as possible. + +This script builds the server with omni-bot support (x86 32bit only). +(http://www.omni-bot.com/) + +To play you *need* also the data files from the original game +(etlegacy-data). + +* WARNING * + +To have a client/server compatible with the existing ones (to play +on the existing online servers), build it on/for a 32bit platform. + +This version of the game is built from source: the resulting package +conflicts with the etlegacy SlackBuild you can find on SBo so install +only one of the two. |