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path: root/games/ufoai/patches/initialize-entityString.patch
blob: cdbf9e52bd96a6d7a84ecb88e4ac916625f77d48 (plain)
From: Markus Koschany <apo@debian.org>
Date: Tue, 25 Apr 2017 14:31:16 +0200
Subject: initialize entityString

Initialize entityString to avoid that ufo2map will randomly segfault when
compiling the maps.

Bug-Debian: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=860680
Forwarded: https://sourceforge.net/p/ufoai/code/ci/bae827ba025ff1d3a56b402c27aa84401914acc4/
---
 src/tools/ufo2map/map.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/tools/ufo2map/map.cpp b/src/tools/ufo2map/map.cpp
index 47c49f3..f56c55e 100644
--- a/src/tools/ufo2map/map.cpp
+++ b/src/tools/ufo2map/map.cpp
@@ -1227,7 +1227,7 @@ void LoadMapFile (const char* filename)
 	/* Set the number of tiles to 1. This is fix for ufo2map right now. */
 	mapTiles.numTiles = 1;
 
-	char entityString[MAX_TOKEN_CHARS];
+	char entityString[MAX_TOKEN_CHARS] = "";
 	const char* ump = GetUMPName(filename);
 	if (ump != nullptr)
 		ParseUMP(ump, entityString, false);