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-Qt is a cross-platform application development framework for desktop,
-embedded and mobile. Supported Platforms include Linux, OS X,
-Windows, VxWorks, QNX, Android, iOS, BlackBerry, Sailfish OS and
-others.
-
-Qt is not a programming language on its own. It is a framework written
-in C++. A preprocessor, the MOC (Meta-Object Compiler), is used to
-extend the C++ language with features like signals and slots. Before
-the compilation step, the MOC parses the source files written in
-Qt-extended C++ and generates standard compliant C++ sources from
-them. Thus the framework itself and applications/libraries using it
-can be compiled by any standard compliant C++ compiler like Clang,
-GCC, ICC, MinGW and MSVC.
-
-Qt6 has a compiler cache option when building. By default, this
-behavior is disabled. To enable it, pass CCACHE=ON to the build script.
-Unless you are building qt6 multiple times, you should leave this
-option OFF.
-
-Examples are disabled by default. To build them, pass EXAMPLES=ON
-to the build script.
-
-When building Qt's webengine, proprietary codecs are disabled by
-default. To enable them, pass PROPRIETARY_CODECS=ON to the build
-script. This will make the resulting package non-redistributable.
-
-Qt6 requires 16GB of RAM to build, and a minimum of 40GB of available
-disk storage. Disk storage requirements may increase when built
-against optional dependencies.
-
-Qt6 will autodetect and build against multiple external programs and
-libraries. To see a list of optional dependencies, please consult
-README.SLACKWARE
-
-Qt6 can take substantial time to build and ninja automatically uses
-all of your cpus power to speed up this process: if for some reason
-this ends up trashing the machine on which you are building it you
-can export the environment variable CMAKE_BUILD_PARALLEL_LEVEL to
-set an appropriate number of parallel jobs.