diff options
Diffstat (limited to 'graphics/inkscape-gtk2/gcc9.patch')
-rw-r--r-- | graphics/inkscape-gtk2/gcc9.patch | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/graphics/inkscape-gtk2/gcc9.patch b/graphics/inkscape-gtk2/gcc9.patch new file mode 100644 index 0000000000..c9106beb02 --- /dev/null +++ b/graphics/inkscape-gtk2/gcc9.patch @@ -0,0 +1,95 @@ +--- a/src/ui/dialog/document-properties.cpp.ORIG 2019-01-15 05:29:27.000000000 +0100 ++++ b/src/ui/dialog/document-properties.cpp 2019-02-01 12:24:16.664281733 +0100 +@@ -563,7 +563,7 @@ + } + + struct _cmp { +- bool operator()(const SPObject * const & a, const SPObject * const & b) ++ bool operator()(const SPObject * const & a, const SPObject * const & b) const + { + const Inkscape::ColorProfile &a_prof = reinterpret_cast<const Inkscape::ColorProfile &>(*a); + const Inkscape::ColorProfile &b_prof = reinterpret_cast<const Inkscape::ColorProfile &>(*b); +--- a/src/vanishing-point.h.ORIG 2019-05-14 11:10:14.069835323 +0200 ++++ b/src/vanishing-point.h 2019-05-14 15:49:31.931911893 +0200 +@@ -78,7 +78,7 @@ + return _persp = persp; + } + +- inline bool hasBox (SPBox3D *box) { ++ inline bool hasBox (SPBox3D *box) const { + return persp3d_has_box(_persp, box); + } + inline unsigned int numberOfBoxes() const { +@@ -104,7 +104,7 @@ + g_return_if_fail (_persp); + persp3d_get_VP (_persp, _axis).print(""); + } +- inline char const *axisString () { return Proj::string_from_axis(_axis); } ++ inline char const *axisString () const { return Proj::string_from_axis(_axis); } + + unsigned int my_counter; + static unsigned int global_counter; // FIXME: Only to implement operator< so that we can merge lists. Do this in a better way!! +@@ -116,7 +116,7 @@ + struct VPDrag; + + struct less_ptr : public std::binary_function<VanishingPoint *, VanishingPoint *, bool> { +- bool operator()(VanishingPoint *vp1, VanishingPoint *vp2) { ++ bool operator()(VanishingPoint *vp1, VanishingPoint *vp2) const { + return GPOINTER_TO_INT(vp1) < GPOINTER_TO_INT(vp2); + } + }; +@@ -144,8 +144,8 @@ + void updateTip(); + + unsigned int numberOfBoxes(); // the number of boxes linked to all VPs of the dragger +- VanishingPoint *findVPWithBox(SPBox3D *box); +- std::set<VanishingPoint*, less_ptr> VPsOfSelectedBoxes(); ++ VanishingPoint *findVPWithBox(SPBox3D *box) const; ++ std::set<VanishingPoint*, less_ptr> VPsOfSelectedBoxes() const; + + bool hasPerspective(const Persp3D *persp); + void mergePerspectives(); // remove duplicate perspectives +--- a/src/vanishing-point.cpp.ORIG 2019-01-15 05:29:27.000000000 +0100 ++++ b/src/vanishing-point.cpp 2019-05-14 16:01:07.035873590 +0200 +@@ -382,17 +382,17 @@ + } + + VanishingPoint * +-VPDragger::findVPWithBox (SPBox3D *box) { +- for (std::list<VanishingPoint>::iterator vp = vps.begin(); vp != vps.end(); ++vp) { ++VPDragger::findVPWithBox (SPBox3D *box) const { ++ for (std::list<VanishingPoint>::const_iterator vp = vps.begin(); vp != vps.end(); ++vp) { + if ((*vp).hasBox(box)) { +- return &(*vp); ++ return const_cast<VanishingPoint*>(&(*vp)); + } + } + return NULL; + } + + std::set<VanishingPoint*, less_ptr> +-VPDragger::VPsOfSelectedBoxes() { ++VPDragger::VPsOfSelectedBoxes() const { + std::set<VanishingPoint*, less_ptr> sel_vps; + VanishingPoint *vp; + // FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference. +@@ -402,7 +402,7 @@ + SPItem *item = *i; + SPBox3D *box = dynamic_cast<SPBox3D *>(item); + if (box) { +- vp = this->findVPWithBox(box); ++ vp = const_cast<VPDragger*>(this)->findVPWithBox(box); + if (vp) { + sel_vps.insert (vp); + } +--- a/src/ui/widget/color-icc-selector.cpp.ORIG 2019-01-15 05:29:27.000000000 +0100 ++++ b/src/ui/widget/color-icc-selector.cpp 2019-02-01 12:31:47.770306444 +0100 +@@ -673,7 +673,7 @@ + + #if defined(HAVE_LIBLCMS1) || defined(HAVE_LIBLCMS2) + struct _cmp { +- bool operator()(const SPObject * const & a, const SPObject * const & b) ++ bool operator()(const SPObject * const & a, const SPObject * const & b) const + { + const Inkscape::ColorProfile &a_prof = reinterpret_cast<const Inkscape::ColorProfile &>(*a); + const Inkscape::ColorProfile &b_prof = reinterpret_cast<const Inkscape::ColorProfile &>(*b); |