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-#!/bin/sh
-
-# z26 is written partly in x86 (32-bit) assembly, so it can't be built
-# for 64-bit. So the solution for running it on pure 64-bit systems is
-# to use a static binary that doesn't require any 32-bit libs.
-
-# Run this script on a 32-bit host *with VDSO disabled*, to generate
-# the binary used for the 64-bit build.
-
-# Notes:
-# - libgcc_s.so has to be included or else z26 dumps core on exit.
-# - libaoss and libasound are needed because z26 doesn't use SDL's
-# sound API, it talks directly to OSS via /dev/dsp.
-# - libudev is needed for SDL to detect the mouse.
-# - If you run "file" on the statified binary, it looks dynamic:
-# $ file /usr/games/z26
-# /usr/games/z26: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked, stripped
-# ...but ldd says it's "not a dynamic executable". This is normal
-# for statified binaries.
-# - Do not attempt to strip the statified binary. It will break.
-
-statifier --set=LD_PRELOAD=/usr/lib/libudev.so:/usr/lib/libaoss.so:/usr/lib/libasound.so:/usr/lib/libgcc_s.so /usr/games/z26 z26.static