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+.\" This man page was written by Markus Koschany in July 2013. It is provided
+.\" under the GNU General Public License 2 or (at your option) any later version.
+.TH ufo2map "6" "October 2021" "ufoai-2.5" "SlackBuilds.org"
+.SH NAME
+ufo2map \- UFO: Alien Invasion map compiler
+.SH SYNOPSIS
+.B ufo2map
+\fI<param1 <subparam1> <subparam2> <\fR...\fI>> <param2> <\fR...\fI> \fR[\fImap\fR]
+.SH DESCRIPTION
+This is the UFO: AI map compiler.
+.SH OPTIONS
+.SS "General options:"
+.TP
+\fB\-h\fR \fB\-\-help\fR
+: print (this) help and exit
+.TP
+\fB\-nice\fR <prio>
+: priority level [unix nice level from \fB\-20\fR to 19 where 19 is the lowest priority]
+.TP
+\fB\-nofootstep\fR
+: don't generate a footstep file
+.TP
+\fB\-tracefile\fR
+: generate two csv files describing the floors and walls found by the trace functions
+.TP
+\fB\-debugfile\fR (TODO)
+: generate a trace debug file. The client can load the file to highlight map obstructions
+.TP
+\fB\-stats\fR \fB\-\-statistics\fR
+: print statistics and quit. may be used with \fB\-check\fR or \fB\-fix\fR
+.TP
+\fB\-v\fR \fB\-\-verbosity\fR <int>
+: set verbosity. higher <int> gives more output
+if it is required, this should be the first option
+0 \- no stdout, 1 \- only check/fix messages, 2 \- (compile) only mapname
+2 \- (check/fix) mapname if findings, 4 \- normal output,
+5 \- extra output, 6 \- dump (a lot extra from BSPing)
+.TP
+\fB\-V\fR \fB\-\-version\fR
+: return Version and Revision level
+.TP
+\fB\-material\fR
+: generate a material (.mat) file, do not proceed to compilation
+.SS "Lighting options:"
+.TP
+\fB\-extra\fR
+: extra light samples
+.TP
+\fB\-nolighting\fR TYPE
+: don't perform the lighting calculations, where TYPE is one of day, night, all
+default is all
+.TP
+\fB\-quant\fR
+: lightquant \- lightmap resolution downscale (e.g. 4 = 1 << 4) (values between 1 and 6)
+.TP
+\fB\-scale\fR
+: global light scale factor
+.TP
+\fB\-saturation\fR
+: saturation factor (e.g. 1.5 \- default is 1.0)
+.TP
+\fB\-contrast\fR
+: contrast factor (e.g. 1.05, default is 1.0)
+.TP
+\fB\-t\fR \fB\-\-threads\fR
+: thread amount
+.SS "Binary space partitioning (BSPing) options:"
+.TP
+\fB\-block\fR <xl> <yl>
+:
+.HP
+\fB\-blocks\fR <xl> <yl> <xh> <yh>:
+.TP
+\fB\-subdivide\fR
+: subdivide brushes for better light effects (but higher polycount)
+.TP
+\fB\-surface\fR
+: surface light scaling (float value)
+.TP
+\fB\-entity\fR
+: entity light scaling (float value)
+.TP
+\fB\-fulldetail\fR
+: don't treat details (and trans surfaces) as details
+.TP
+\fB\-info\fR
+: print bsp file info
+.TP
+\fB\-micro\fR <float>
+: warn if a brush has a volume lower than the specified float.
+brushes are tested after CSG.
+.TP
+\fB\-nobackclip\fR
+: draw downward pointing faces. (so actors cannot see up through floors
+in first person view). default is to set SURF_NODRAW to downard faces.
+.TP
+\fB\-nocsg\fR
+:
+.TP
+\fB\-gamedir\fR
+: Add another game dir to the search directories
+.TP
+\fB\-nodetail\fR
+: skip detail brushes
+.TP
+\fB\-nomerge\fR
+: skip node face merging
+.TP
+\fB\-noprune\fR
+: don't prune (or cut) nodes
+.TP
+\fB\-noshare\fR
+:
+.TP
+\fB\-notjunc\fR
+:
+.TP
+\fB\-nowater\fR
+: skip water brushes in compilation
+.TP
+\fB\-noweld\fR
+:
+.TP
+\fB\-onlyents\fR
+: modify existing bsp file with entities from map file
+.TP
+\fB\-exportlightmaps\fR
+: write lightmaps into tga images
+.TP
+\fB\-verboseentities\fR
+: also be verbose about submodels (entities)
+.PP
+.SS Mapping options:
+.IP
+These options operate on map file only. No bsp file is created.
+Output prefixed by an asterisk (*) indicates operations that would change the map file.
+\fB\-check\fR : check source map, only print information.
+\fB\-fix\fR : same subparameters as \fB\-check\fR, changes the source map file.
+.IP
+subparameters for \fB\-check\fR and \fB\-fix\fR
+.TP
+all
+: performs all checks and fixes. This is the default.
+.TP
+bru brushes
+: includes 'lvl tex mfc mbr'. Performs all checks and fixes associated with brushes.
+.TP
+ent entities
+: performs all checks and fixes associated with entities.
+.TP
+con contained
+: checks for brushes contained entirely within other brushes. includes coincident duplicates.
+.TP
+isc intersection
+: report intersection between optimisable brushes from worldspawn and func_group entities
+.IP
+this is not included in all or bru as it is not always a bad thing
+.TP
+mbr microbrush <float>
+: test for brushes smaller than <float> unit^3. this is done without the csg
+.IP
+step, unlike the bsp \fB\-micro\fR option. default 1 unit^3.
+.TP
+lvl levelflags
+: if no levelflags for a brush or entity are set, all of them are set
+.TP
+flv filllevelflags
+: ensure set levelflag bits are uninterrupted
+.TP
+ndr nodraws
+: assigns SURF_NODRAW to hidden faces
+.TP
+tex textures
+: warns when no texture or error texture is assigned.
+.IP
+ensures special textures and content/surface flags are consistent.
+.TP
+mfc mixedfacecontents
+: ensures the contentflags are the same on each face of each brush.
+.TP
+zft zfighting
+: intersecting brushes with a common face: prevent textures shimmering together
+.SH "SEE ALSO"
+.PP
+\fBufo\fR(6)
+\fBufoded\fR(6)
+\fBufomodel\fR(6)
+\fBufoslicer\fR(6)