diff options
Diffstat (limited to 'games/srb2/srb2.SlackBuild')
-rw-r--r-- | games/srb2/srb2.SlackBuild | 92 |
1 files changed, 65 insertions, 27 deletions
diff --git a/games/srb2/srb2.SlackBuild b/games/srb2/srb2.SlackBuild index 26fb5abb25..526ac57f9a 100644 --- a/games/srb2/srb2.SlackBuild +++ b/games/srb2/srb2.SlackBuild @@ -1,15 +1,23 @@ -#!/bin/sh +#!/bin/bash # Slackware build script for srb2 -# Written by B. Watson (yalhcru@gmail.com) +# Written by B. Watson (urchlay@slackware.uk) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20230714 bkw: updated for v2.2.11. +# - new deps (see .info file). +# - cmake sed stuff to allow building without net access. +# - new-style icons. + +cd $(dirname $0) ; CWD=$(pwd) + PRGNAM=srb2 -VERSION=${VERSION:-2.1.21} +VERSION=${VERSION:-2.2.11} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} +PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in @@ -19,7 +27,11 @@ if [ -z "$ARCH" ]; then esac fi -CWD=$(pwd) +if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then + echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" + exit 0 +fi + TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} @@ -61,23 +73,34 @@ chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ -# Assets (actually WAD files) aren't found in the source, have to download -# them separately. The build actually checks for them & refuses to compile -# if they're missing, which is kinda unfair since it doesn't ship with -# the damn things... To save 208MB of space in $TMP, we symlink the files. -# Can't just touch them, since the md5sums of the files get hardcoded -# into the binary (and it'll refuse to run if they don't match). -DATAFILES="srb2.srb zones.dta player.dta rings.dta music.dta patch.dta" -for i in $DATAFILES; do - ln -s $CWD/$i assets/$i -done +# Assets (actually WAD and pk3 aka zip files) aren't found in the +# source, have to download them separately. The build actually checks +# for them & refuses to compile if they're missing, which is kinda +# unfair since it doesn't ship with the damn things... so we have to +# extract them from the 'full' zip file. Can't just touch them, since +# the md5sums of the files get hardcoded into the binary (and it'll +# refuse to run if they don't match). +( cd assets + mkdir installer + cd installer + + # upstream release a 2.2.8 followed by a 229, handle either. + ZIPFILE="$CWD/SRB2-v$VERSION-Full.zip" + [ -e "$ZIPFILE" ] || ZIPFILE="$CWD/SRB2-v${VERSION//.}-Full.zip" + unzip "$ZIPFILE" '*.dta' '*.pk3' +) # As shipped, the path /usr/games/SRB2 is hardcoded in various places # in the source (no cmake variable to change it). It should be in # /usr/share/games, not /usr/games, so sed-fest: sed -i 's,usr/games,usr/share/games,g' \ - src/sdl/i_system.c src/sdl/i_ttf.c \ - src/sdl12/i_system.c src/sdl12/i_ttf.c + src/sdl/i_system.c src/sdl/i_ttf.c + +# 20230714 bkw: cmake silliness. it wants to download Ccache.cmake to +# support ccache on Linux. on Windows, it seems to support ccache +# without external dependency... and it turns out, this support works +# on Linux as well. So: +sed -i '/CMAKE_HOST_SYSTEM_NAME/s,STREQ.*,MATCHES Linux),' CMakeLists.txt mkdir -p build cd build @@ -87,6 +110,7 @@ cd build -DCMAKE_INSTALL_PREFIX=/usr \ -DLIB_SUFFIX=${LIBDIRSUFFIX} \ -DMAN_INSTALL_DIR=/usr/man \ + -DUSE_CCACHE=ON \ -DCMAKE_BUILD_TYPE=Release .. make VERBOSE=1 #make install/strip DESTDIR=$PKG # don't bother, it's broken @@ -96,21 +120,35 @@ cd .. mkdir -p $PKG/usr/games $PKG/usr/share/games/SRB2 \ $PKG/usr/share/pixmaps $PKG/usr/share/applications \ $PKG/usr/doc/$PRGNAM-$VERSION -install -s -m0755 build/bin/$PRGNAM-$VERSION $PKG/usr/games -ln -s $PRGNAM-$VERSION $PKG/usr/games/$PRGNAM +# as of 2.2.8 the binary's name changed. +# 20230714 bkw: ...and it changed again in 2.2.11. +[ -x build/bin/lsdl$PRGNAM-$VERSION ] || mv build/bin/lsdl$PRGNAM build/bin/lsdl$PRGNAM-$VERSION +install -s -m0755 build/bin/lsdl$PRGNAM-$VERSION $PKG/usr/games +ln -s lsdl$PRGNAM-$VERSION $PKG/usr/games/lsdl$PRGNAM +ln -s lsdl$PRGNAM-$VERSION $PKG/usr/games/$PRGNAM install -m0644 assets/LICENSE* assets/README* $PKG/usr/doc/$PRGNAM-$VERSION -install -m0644 $PRGNAM.png $PKG/usr/share/pixmaps -# Install data files from $CWD, not the symlinks in assets/ -echo -n "Copying data files: " -for i in $DATAFILES; do - echo -n "$i " - cat $CWD/$i > $PKG/usr/share/games/SRB2/$i +hicolor=$PKG/usr/share/icons/hicolor +for px in 16 22 32 48 64 128 256; do + sz=${px}x${px} + dir=$hicolor/$sz/apps + mkdir -p $dir + convert -resize $sz $PRGNAM.png $dir/$PRGNAM.png done + +ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png + +echo -n "Copying data files: " +( cd assets/installer + for i in *; do + echo -n "$i " + cat $i > $PKG/usr/share/games/SRB2/$i + done +) echo -# desktop file is a modified version of debian/srb2.desktop. I took out -# the absolute paths. +# desktop file is a modified version of debian/srb2.desktop. I fixed +# the absolute paths and got it to validate. cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop # dev and modding docs in doc/, config files for cwiid and various doom @@ -125,4 +163,4 @@ cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG -/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE |