diff options
Diffstat (limited to 'games/bstone')
-rw-r--r-- | games/bstone/README | 11 | ||||
-rw-r--r-- | games/bstone/blake_stone_source_code_license.txt | 53 | ||||
-rw-r--r-- | games/bstone/bstone.6 | 311 | ||||
-rw-r--r-- | games/bstone/bstone.SlackBuild | 61 | ||||
-rw-r--r-- | games/bstone/bstone.desktop | 5 | ||||
-rw-r--r-- | games/bstone/bstone.info | 12 | ||||
-rw-r--r-- | games/bstone/bstone.rst | 288 | ||||
-rw-r--r-- | games/bstone/datadir.diff | 31 | ||||
-rw-r--r-- | games/bstone/slack-desc | 4 |
9 files changed, 562 insertions, 214 deletions
diff --git a/games/bstone/README b/games/bstone/README index 842423d0cb..72f207482d 100644 --- a/games/bstone/README +++ b/games/bstone/README @@ -6,7 +6,7 @@ Planet Strike. Features: * High resolution rendering of world (extended vanilla engine) * Modern and vanilla controls -* Allows to customize control bindings +* Allows customizing control bindings * Separate volume control of sound effects and music Supported games: @@ -18,6 +18,9 @@ Supported games: * Planet Strike v1.0 * Planet Strike v1.1 -The data files for Aliens of Gold v3.0 shareware are included in the -package. To play one of the other games, copy its data files to -/usr/share/games/bstone. +The data files for Aliens of Gold v3.0 shareware are included in +the package. To play one of the other games, copy its data files +(*.bs6 or *.vsi) to /usr/share/games/bstone. When you start bstone, +it will detect all the available games and ask which one you'd like to +play. Note that the data files must be named either all uppercase or +all lowercase. diff --git a/games/bstone/blake_stone_source_code_license.txt b/games/bstone/blake_stone_source_code_license.txt new file mode 100644 index 0000000000..945cb68c51 --- /dev/null +++ b/games/bstone/blake_stone_source_code_license.txt @@ -0,0 +1,53 @@ +Blake Stone: Planet Strike Source Code Release - July 5, 2013. + +Please note that this is being released without any kind of +support from the original developers of this game or Apogee Software, +LLC, Apogee Software, Ltd / 3DRealms Entertainment. + +We are releasing this code for the entertainment of the user +community. This is all the source we have relating to Blake Stone: +Planet Strike. We haven't looked at this stuff in years, and +make no guarantee that you will be able to get it to work, nor do we +guarantee that it won't blow up your computer if you do try and use +it. ;) + +You will need the data from a released version of Blake Stone: Planet +Strike to use the .exe built from this code. We cannot and will not +help in getting this running. + +Caveat Emptor - Use at your own risk. + +Please note that while we are releasing the source code to Blake +Stone: Planet Strike, the game itself has not been released in the +same manner (in other words, Blake Stone: Planet Strike is still +commercial software). You can still buy the game from us by visiting +the Apogee Software online store at: + +http://apogeesoftware.com/products/blake-stone-planet-strike + +...or GOG.com at: + +http://www.gog.com/gamecard/blake_stone_planet_strike + +Thanks to all the fans who have enjoyed the game and to those that +have contacted us about the possibility of releasing this source. If +you produce something cool with this source code, drop us a line at +info@apogeesoftware.com + +===================================================================== + +Copyright © 1992 - 2013. + +This Source code / program is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 of the +License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details.You should have +received a copy of the GNU General Public License along with this +program; if not, write to the Free Software Foundation, Inc., 59 +Temple Place - Suite 330, Boston, MA 02111-1307, USA. diff --git a/games/bstone/bstone.6 b/games/bstone/bstone.6 index ae8b11d612..c503ef91af 100644 --- a/games/bstone/bstone.6 +++ b/games/bstone/bstone.6 @@ -1,8 +1,5 @@ .\" Man page generated from reStructuredText. . -.TH BSTONE 6 "2016-08-13" "1.1.7" "SlackBuilds.org" -.SH NAME -bstone \- source port of the Blake Stone games . .nr rst2man-indent-level 0 . @@ -30,18 +27,15 @@ level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] .\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] .in \\n[rst2man-indent\\n[rst2man-indent-level]]u .. +.TH "BSTONE" 6 "2023-01-11" "1.1.12" "SlackBuilds.org" +.SH NAME +bstone \- source port of the Blake Stone games .\" RST source for bstone(6) man page. Convert with: . .\" rst2man.py bstone.rst > bstone.6 . .\" rst2man.py comes from the SBo development/docutils package. . -.\" converting from pod: -. -.\" s/B<\([^>]*\)>/**\1**/g -. -.\" s/I<\([^>]*\)>/*\1*/g -. .SH SYNOPSIS .sp bstone [\fI\-options\fP] @@ -80,108 +74,245 @@ Planet Strike v1.1 .UNINDENT .sp This man page only describes the command\-line options. For full documentation, -see /usr/doc/bstone\-1.1.7/README.md +see /usr/doc/bstone\-1.1.12/README.md .SH OPTIONS -.\" notice the **-opt** *param* stuff? rst's option recognition -. -.\" can't handle non-GNU-style options like -option (it thinks the -. -.\" option is -o, and the ption is the parameter). So we have to help -. -.\" it out a little. -. .INDENT 0.0 .TP -.B \fI\-\-version\fP -Outputs the port\(aqs version to standard output and -into message box. +.B \fB\-\-version\fP +Outputs the port\(aqs version to standard output and into message box. .TP -.B \fI\-\-aog_sw\fP -Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode. -If appropriate data files will not be found the port will fail. -Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.B \fB\-\-aog_sw\fP +Switches the port to "Blake Stone: Aliens Of Gold (shareware)" mode. +If appropriate data files are not found, the port will fail. .TP -.B \fI\-\-aog_10\fP -Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode. -If appropriate data files will not be found the port will fail. -Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.B \fB\-\-aog\fP +Switches the port to "Blake Stone: Aliens Of Gold" mode. +If appropriate data files are not found, the port will fail. .TP -.B \fI\-\-aog_2x\fP -Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode. -If appropriate data files will not be found the port will fail. -Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.B \fB\-\-ps\fP +Switches the port to "Blake Stone: Planet Strike" mode. +If appropriate data files are not found, the port will fail. .TP -.B \fI\-\-aog_30\fP -Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode. -If appropriate data files will not be found the port will fail. -Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.B \fB\-\-no_screens\fP +Skips start\-up screens and the ending promo pages (AOG SW). .TP -.B \fI\-\-ps\fP -Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode. -If appropriate data files will not be found the port will fail. -Default switch strategy: AoG (full) \-> AoG (SW) \-> PS +.B \fB\-\-cheats\fP +Enables so called "debug mode" without much fuss. .TP -.B \fI\-\-no_screens\fP -Skips start\-up screens (AoG/PS) and ending promo pages (AoG SW only). +.B \fB\-\-data_dir\fP dir +Specifies a directory with game\(aqs resource files. +Default: \fI/usr/share/games/bstone\fP .TP -.B \fI\-\-cheats\fP -Enables so called "debug mode" without much fuss. +.B \fB\-\-mod_dir\fP dir +Specifies a directory with mod\(aqs resource files. +Default: undefined. +.TP +.B \fB\-\-profile_dir\fP dir +Overrides default directory of the game\(aqs profile files. +Default: \fI~/.local/share/bibendovsky/bstone/\fP .TP -.B \fI\-\-data_dir path_to_data\fP -Specifies location to the game\(aqs data files. -Default: /usr/share/games/bstone/ -.TP -.B \fI\-\-profile_dir path\fP -Overrides default location of the game\(aqs profile files. Config files -and savegames are written here. -Default: .local/share/bibendovsky/bstone/ -.TP -.B \fI\-\-vid_renderer [soft|ogl]\fP -Forces to use a specified renderer. -"soft" selects a software renderer. -"ogl" selects an OpenGL 2.x compatible renderer. -Default order without this option: ogl, soft. -.TP -.B \fI\-\-vid_windowed\fP -Runs the game in windowed mode. -Default video mode: 640x480 -.TP -.B \fI\-\-vid_mode width height\fP -Selects the specified resolution for windowed mode. -Without this option the game will use desktop\(aqs resolution. -Minimum width: 640 -Minimum height: 480 -.TP -.B \fI\-\-vid_scale factor\fP -Refinement factor. The higher a value the greater internal resolution -mode will be used to render a scene. The dimensions of the resolution mode -are proportional to the original one (320x200) by \(aqfactor\(aq value. -This option can greatly affect the performance of a renderer (especially a -software one). -Minimum factor: 1 (identical to the original game) -Default factor: depends on the game\(aqs resolution mode. -.TP -.B \fI\-\-vid_window_x offset\fP +.B \fB\-\-vid_renderer\fP value +Select a renderer. +Values: +.INDENT 7.0 +.INDENT 3.5 +.INDENT 0.0 +.IP \(bu 2 +auto_detect \- tries to select the best renderer. +.IP \(bu 2 +software \- the vanilla renderer. +.IP \(bu 2 +gl_2_0 \- OpenGL 2.0 or higher. +.IP \(bu 2 +gl_3_2_c \- OpenGL 3.2 core or higher. +.IP \(bu 2 +gles_2_0 \- OpenGL ES 2.0 or higher. +.UNINDENT +.UNINDENT +.UNINDENT +.sp +Default: auto_detect +.TP +.B \fB\-\-vid_width\fP width +Specifies window width. +Minimum width: 320 +Default width: 640 +.TP +.B \fB\-\-vid_height\fP height +Specifies window height. +Minimum height: 240 +Default height: 480 +.TP +.B \fB\-\-vid_x\fP offset Sets a horizontal offset from the left side of the desktop screen. -Applicable for windowed mode only. +Applicable for positionable window only. +Default: 0 .TP -.B \fI\-\-vid_window_y offset\fP +.B \fB\-\-vid_y\fP offset Sets a vertical offset from the top side of the desktop screen. -Applicable for windowed mode only. +Applicable for positionable window only. +Default: 0 +.TP +.B \fB\-\-vid_is_positioned\fP value +Centers a window on the desktop or moves it in the specified position. +Values: 0 (centered) or 1 (positioned) +Default: 0 .TP -.B \fI\-\-snd_rate sampling_rate\fP +.B \fB\-\-vid_is_vsync\fP value +Enables or disables vertical synchronization. +Values: 0 (disable) or 1 (enable) +Default: 1 +.TP +.B \fB\-\-vid_is_widescreen\fP value +Enables or disables widescreen rendering. +Values: 0 (disable) or 1 (enable) +Default: 1 +.TP +.B \fB\-\-vid_is_ui_stretched\fP value +Stretches the UI or keeps it at 4x3 ratio otherwise. +Values: 0 (non\-stretched) or 1 (stretched) +Default: 0 +.TP +.B \fB\-\-vid_2d_texture_filter\fP filter +Sets texturing filter for UI. +Applicable only for 3D\-rendering. +Values: nearest or linear +Default: nearest +.TP +.B \fB\-\-vid_3d_texture_image_filter\fP filter +Sets texturing image filter for the scene. +Applicable only for 3D\-rendering. +Values: nearest or linear +Default: nearest +.TP +.B \fB\-\-vid_3d_texture_mipmap_filter\fP filter +Sets texturing mipmap filter for the scene. +Applicable only for 3D\-rendering. +Values: nearest or linear +Default: nearest +.TP +.B \fB\-\-vid_3d_texture_anisotropy\fP value +Sets anisotropy degree for the scene. +Value 1 or lower disables the filter. +Applicable only for 3D\-rendering. +Values: [1..16] +Default: 1 +.TP +.B \fB\-\-vid_texture_upscale_filter\fP filter +Sets texturing upscale filter. +Applicable only for 3D\-rendering. +Values: none or xbrz +Default: none +\fBWARNING\fP xbrz is a high resource usage filter! +.TP +.B \fB\-\-vid_texture_upscale_xbrz_degree\fP degree +Sets a degree of xBRZ texturing upscale. +Applicable only for 3D\-rendering. +Values: [2..6] +Default: 0 +.TP +.B \fB\-\-vid_aa_kind\fP value +Sets an anti\-aliasing mode. +Applicable only for 3D\-rendering. +Values: none or msaa +Default: none +.TP +.B \fB\-\-vid_aa_degree\fP value +Sets a degree of the anti\-aliasing. +Applicable only for 3D\-rendering. +Values: [2..32] +Default: 1 +.TP +.B \fB\-\-vid_filler_color_index\fP value +Sets a color for screen bars. +Values: [0..255] +Default: 0 +.TP +.B \fB\-\-vid_external_textures\fP value +Toggles external textures. +Values: 0 (disable), 1 (enable). +Default: 0 +.TP +.B \fB\-\-snd_is_disabled\fP value +Enables or disables audio subsystem. +Values: 0 (disable) or 1 (enable) +Default: 0 +.TP +.B \fB\-\-snd_rate\fP sampling_rate Specifies sampling rate of mixer in hertz. -Default: 44100 Hz -Minimum: 11025 Hz +Default: 44100 +Minimum: 11025 .TP -.B \fI\-\-snd_mix_size duration\fP +.B \fB\-\-snd_mix_size\fP duration Specifies mix data size in milliseconds. -Default: 40 ms -Minimum: 20 ms +Default: 40 +Minimum: 20 +.TP +.B \fB\-\-snd_driver\fP value +Specifies the audio driver to use. +Values: auto\-detect, 2d_sdl (2D SDL), 3d_openal (3D OpenAL) +Default: auto\-detect +Auto\-detect order: 3d_openal, 2d_sdl +.TP +.B \fB\-\-snd_oal_library\fP value +Specifies OpenAL driver\(aqs name. +Default: "" (OpenAL32.dll on Windows and libopenal.so on non\-Windows system). +.TP +.B \fB\-\-snd_oal_device_name\fP value +Specifies OpenAL device name. +Default: "" +.TP +.B \fB\-\-snd_sfx_type\fP value +Specifies SFX type. +Values: adlib (AdLib) or pc_speaker (PC Speaker) +Default: adlib +.TP +.B \fB\-\-snd_is_sfx_digitized\fP value +Toggles SFX digitization. +If enabled overrides AdLib / PC Speaker SFX audio chunk if such one is available in AUDIOT.* file. +Values: 0 (disable) or 1 (enable) +Default: 1 +.TP +.B \fB\-\-snd_opl3_type\fP value +Specifies OPL3 emulator type. +Values: dbopl (DOSBox) or nuked (Nuked) +Default: dbopl +.TP +.B \fB\-\-calculate_hashes\fP +Calculates hashes (SHA\-1) of all resource files and outputs them into the log. +.TP +.B \fB\-\-extract_vga_palette\fP dir +Extracts VGA palette into existing directory dir. +Supported file format: \fB\&.bmp\fP +.TP +.B \fB\-\-extract_walls\fP dir +Extracts graphics resources (wall, flooring, etc.) into existing directory dir. +Supported file format: \fB\&.bmp\fP +.TP +.B \fB\-\-extract_sprites\fP dir +Extracts graphics resources (actors, decorations, etc.) into existing directory dir. +Supported file format: \fB\&.bmp\fP +.TP +.B \fB\-\-extract_music\fP dir +Extracts music resources into existing directory dir. +Supported file format: \fB\&.wav\fP +Supported file format: data (unprocessed) +.TP +.B \fB\-\-extract_sfx\fP dir +Extracts sfx resources into existing directory dir. +Supported file format: \fB\&.wav\fP +Supported file format: data (unprocessed) +.TP +.B \fB\-\-extract_texts\fP dir +Extracts text resources into existing directory dir. +Supported file format: \fB\&.txt\fP +.TP +.B \fB\-\-extract_all\fP dir +Extracts all resources (walls, sprites, etc.) into existing directory dir. .UNINDENT .SH COPYRIGHT .sp -See the file /usr/doc/bstone\-1.1.7/LICENSE for license information. +See the file /usr/doc/bstone\-1.1.12/LICENSE for license information. .SH AUTHORS .sp bstone was written by Boris I. Bendovsky, based on an original diff --git a/games/bstone/bstone.SlackBuild b/games/bstone/bstone.SlackBuild index 0cd4450a5c..1c518cdd88 100644 --- a/games/bstone/bstone.SlackBuild +++ b/games/bstone/bstone.SlackBuild @@ -1,24 +1,38 @@ -#!/bin/sh +#!/bin/bash # Slackware build script for bstone -# Written by B. Watson (yalhcru@gmail.com) +# Written by B. Watson (urchlay@slackware.uk) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20230111 bkw: update for v1.2.12. + +# 20211004 bkw: +# - update for v1.2.11. +# - include .txt version of license. +# - datadir.diff changed again. +# - update .desktop file. +# - better README doc on how to play the full version. + +# 20201219 bkw: update for v1.2.9. +# 20200804 bkw: update for v1.2.8. datadir.diff changed again. +# 20200222 bkw: update for v1.1.16_2. # 20191127 bkw: update for v1.1.14. datadir.diff had to change so we can't # build old versions any more. - # 20170921 bkw: update for v1.1.9. - # 20170807 bkw: update for v1.1.8, use upstream's icon instead of mine. - # 20170621 bkw: fix build on -current +cd $(dirname $0) ; CWD=$(pwd) + PRGNAM=bstone -VERSION=${VERSION:-1.1.14} +VERSION=${VERSION:-1.2.12} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} +PKGTYPE=${PKGTYPE:-tgz} + +SRCVER=${VERSION/_/-} if [ -z "$ARCH" ]; then case "$( uname -m )" in @@ -28,7 +42,11 @@ if [ -z "$ARCH" ]; then esac fi -CWD=$(pwd) +if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then + echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" + exit 0 +fi + TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} @@ -52,9 +70,9 @@ set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP -rm -rf $PRGNAM-$VERSION -tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || tar xvf $CWD/v$VERSION.tar.gz -cd $PRGNAM-$VERSION +rm -rf $PRGNAM-$SRCVER +tar xvf $CWD/$PRGNAM-$SRCVER.tar.gz +cd $PRGNAM-$SRCVER chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ @@ -66,7 +84,8 @@ patch -p1 < $CWD/datadir.diff # make install and install/strip are borked, do manual install. # always include the shareware data in the package, the game will -# only use it if the user hasn't installed the full version. +# automatically use it if the user hasn't installed the full version, +# or offer a choice of full version or shareware if he has both. mkdir -p build cd build cmake \ @@ -75,11 +94,11 @@ cd build -DCMAKE_INSTALL_PREFIX=/usr \ -DLIB_SUFFIX=${LIBDIRSUFFIX} \ -DMAN_INSTALL_DIR=/usr/man \ - -DCMAKE_BUILD_TYPE=Release ../src + -DCMAKE_BUILD_TYPE=Release .. make mkdir -p $PKG/usr/games $PKG/usr/share/games/$PRGNAM - install -s -m0755 $PRGNAM $PKG/usr/games + install -s -m0755 src/$PRGNAM $PKG/usr/games unzip $CWD/1bs30.zip unzip BSSW30.SHR \*.BS1 @@ -93,13 +112,21 @@ cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp -a LICENSE README.md *.doc src/bstone_todo.txt $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +# the original source code license is supplied only as a MS word .doc +# file. we ship it as-is, but rename it to something without spaces in +# the filename. also, ship a pre-converted text version (created with +# wvText, then hand-edited to fix the formatting). +PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION +LIC=blake_stone_source_code_license +mkdir -p $PKGDOC +cp -a LICENSE README.md TODO.md CHANGE* $PKGDOC +cp -a *.doc $PKGDOC/$LIC.doc +cat $CWD/$LIC.txt > $PKGDOC/$LIC.txt +cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG -/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE diff --git a/games/bstone/bstone.desktop b/games/bstone/bstone.desktop index 57071359d0..0ef74b419e 100644 --- a/games/bstone/bstone.desktop +++ b/games/bstone/bstone.desktop @@ -1,7 +1,8 @@ [Desktop Entry] Type=Application Name=Blake Stone -Icon=bstone -Exec=bstone +GenericName=First Person Shooting Game +Icon=/usr/share/pixmaps/bstone.png +Exec=/usr/games/bstone Terminal=false Categories=Game;ActionGame; diff --git a/games/bstone/bstone.info b/games/bstone/bstone.info index 7c3384ea2d..257a6a6c63 100644 --- a/games/bstone/bstone.info +++ b/games/bstone/bstone.info @@ -1,12 +1,12 @@ PRGNAM="bstone" -VERSION="1.1.14" -HOMEPAGE="http://bibendovsky.github.io/bstone/" -DOWNLOAD="https://github.com/bibendovsky/bstone/archive/v1.1.14/bstone-1.1.14.tar.gz \ +VERSION="1.2.12" +HOMEPAGE="https://bibendovsky.github.io/bstone/" +DOWNLOAD="https://github.com/bibendovsky/bstone/archive/v1.2.12/bstone-1.2.12.tar.gz \ https://archive.org/download/BlakeStoneAliensOfGold/1bs30.zip" -MD5SUM="3da8860ffeff60e33b69d142170231e8 \ +MD5SUM="5975da0506152a67d955d2d768d241ae \ a63c88fc5b399ffb5ed42dc215321f36" DOWNLOAD_x86_64="" MD5SUM_x86_64="" -REQUIRES="SDL2" +REQUIRES="" MAINTAINER="B. Watson" -EMAIL="yalhcru@gmail.com" +EMAIL="urchlay@slackware.uk" diff --git a/games/bstone/bstone.rst b/games/bstone/bstone.rst index 83ee8fd209..d24683b478 100644 --- a/games/bstone/bstone.rst +++ b/games/bstone/bstone.rst @@ -2,13 +2,9 @@ .. rst2man.py bstone.rst > bstone.6 .. rst2man.py comes from the SBo development/docutils package. -.. |version| replace:: 1.1.7 +.. |version| replace:: 1.1.12 .. |date| date:: -.. converting from pod: -.. s/B<\([^>]*\)>/**\1**/g -.. s/I<\([^>]*\)>/*\1*/g - ====== bstone ====== @@ -64,97 +60,227 @@ see /usr/doc/bstone-|version|/README.md OPTIONS ======= -.. notice the **-opt** *param* stuff? rst's option recognition -.. can't handle non-GNU-style options like -option (it thinks the -.. option is -o, and the ption is the parameter). So we have to help -.. it out a little. +**--version** + Outputs the port's version to standard output and into message box. -*--version* - Outputs the port's version to standard output and - into message box. +**--aog_sw** + Switches the port to "Blake Stone: Aliens Of Gold (shareware)" mode. + If appropriate data files are not found, the port will fail. -*--aog_sw* - Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode. - If appropriate data files will not be found the port will fail. - Default switch strategy: AoG (full) -> AoG (SW) -> PS +**--aog** + Switches the port to "Blake Stone: Aliens Of Gold" mode. + If appropriate data files are not found, the port will fail. -*--aog_10* - Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode. - If appropriate data files will not be found the port will fail. - Default switch strategy: AoG (full) -> AoG (SW) -> PS +**--ps** + Switches the port to "Blake Stone: Planet Strike" mode. + If appropriate data files are not found, the port will fail. -*--aog_2x* - Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode. - If appropriate data files will not be found the port will fail. - Default switch strategy: AoG (full) -> AoG (SW) -> PS +**--no_screens** + Skips start-up screens and the ending promo pages (AOG SW). -*--aog_30* - Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode. - If appropriate data files will not be found the port will fail. - Default switch strategy: AoG (full) -> AoG (SW) -> PS +**--cheats** + Enables so called "debug mode" without much fuss. -*--ps* - Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode. - If appropriate data files will not be found the port will fail. - Default switch strategy: AoG (full) -> AoG (SW) -> PS +**--data_dir** dir + Specifies a directory with game's resource files. + Default: */usr/share/games/bstone* -*--no_screens* - Skips start-up screens (AoG/PS) and ending promo pages (AoG SW only). +**--mod_dir** dir + Specifies a directory with mod's resource files. + Default: undefined. -*--cheats* - Enables so called "debug mode" without much fuss. +**--profile_dir** dir + Overrides default directory of the game's profile files. + Default: *~/.local/share/bibendovsky/bstone/* + +**--vid_renderer** value + Select a renderer. + Values: + + - auto_detect - tries to select the best renderer. + - software - the vanilla renderer. + - gl_2_0 - OpenGL 2.0 or higher. + - gl_3_2_c - OpenGL 3.2 core or higher. + - gles_2_0 - OpenGL ES 2.0 or higher. -*--data_dir path_to_data* - Specifies location to the game's data files. - Default: /usr/share/games/bstone/ - -*--profile_dir path* - Overrides default location of the game's profile files. Config files - and savegames are written here. - Default: .local/share/bibendovsky/bstone/ - -*--vid_renderer [soft|ogl]* - Forces to use a specified renderer. - "soft" selects a software renderer. - "ogl" selects an OpenGL 2.x compatible renderer. - Default order without this option: ogl, soft. - -*--vid_windowed* - Runs the game in windowed mode. - Default video mode: 640x480 - -*--vid_mode width height* - Selects the specified resolution for windowed mode. - Without this option the game will use desktop's resolution. - Minimum width: 640 - Minimum height: 480 - -*--vid_scale factor* - Refinement factor. The higher a value the greater internal resolution - mode will be used to render a scene. The dimensions of the resolution mode - are proportional to the original one (320x200) by 'factor' value. - This option can greatly affect the performance of a renderer (especially a - software one). - Minimum factor: 1 (identical to the original game) - Default factor: depends on the game's resolution mode. - -*--vid_window_x offset* + Default: auto_detect + +**--vid_width** width + Specifies window width. + Minimum width: 320 + Default width: 640 + +**--vid_height** height + Specifies window height. + Minimum height: 240 + Default height: 480 + +**--vid_x** offset Sets a horizontal offset from the left side of the desktop screen. - Applicable for windowed mode only. + Applicable for positionable window only. + Default: 0 -*--vid_window_y offset* +**--vid_y** offset Sets a vertical offset from the top side of the desktop screen. - Applicable for windowed mode only. - -*--snd_rate sampling_rate* + Applicable for positionable window only. + Default: 0 + +**--vid_is_positioned** value + Centers a window on the desktop or moves it in the specified position. + Values: 0 (centered) or 1 (positioned) + Default: 0 + +**--vid_is_vsync** value + Enables or disables vertical synchronization. + Values: 0 (disable) or 1 (enable) + Default: 1 + +**--vid_is_widescreen** value + Enables or disables widescreen rendering. + Values: 0 (disable) or 1 (enable) + Default: 1 + +**--vid_is_ui_stretched** value + Stretches the UI or keeps it at 4x3 ratio otherwise. + Values: 0 (non-stretched) or 1 (stretched) + Default: 0 + +**--vid_2d_texture_filter** filter + Sets texturing filter for UI. + Applicable only for 3D-rendering. + Values: nearest or linear + Default: nearest + +**--vid_3d_texture_image_filter** filter + Sets texturing image filter for the scene. + Applicable only for 3D-rendering. + Values: nearest or linear + Default: nearest + +**--vid_3d_texture_mipmap_filter** filter + Sets texturing mipmap filter for the scene. + Applicable only for 3D-rendering. + Values: nearest or linear + Default: nearest + +**--vid_3d_texture_anisotropy** value + Sets anisotropy degree for the scene. + Value 1 or lower disables the filter. + Applicable only for 3D-rendering. + Values: [1..16] + Default: 1 + +**--vid_texture_upscale_filter** filter + Sets texturing upscale filter. + Applicable only for 3D-rendering. + Values: none or xbrz + Default: none + **WARNING** xbrz is a high resource usage filter! + +**--vid_texture_upscale_xbrz_degree** degree + Sets a degree of xBRZ texturing upscale. + Applicable only for 3D-rendering. + Values: [2..6] + Default: 0 + +**--vid_aa_kind** value + Sets an anti-aliasing mode. + Applicable only for 3D-rendering. + Values: none or msaa + Default: none + +**--vid_aa_degree** value + Sets a degree of the anti-aliasing. + Applicable only for 3D-rendering. + Values: [2..32] + Default: 1 + +**--vid_filler_color_index** value + Sets a color for screen bars. + Values: [0..255] + Default: 0 + +**--vid_external_textures** value + Toggles external textures. + Values: 0 (disable), 1 (enable). + Default: 0 + +**--snd_is_disabled** value + Enables or disables audio subsystem. + Values: 0 (disable) or 1 (enable) + Default: 0 + +**--snd_rate** sampling_rate Specifies sampling rate of mixer in hertz. - Default: 44100 Hz - Minimum: 11025 Hz + Default: 44100 + Minimum: 11025 -*--snd_mix_size duration* +**--snd_mix_size** duration Specifies mix data size in milliseconds. - Default: 40 ms - Minimum: 20 ms + Default: 40 + Minimum: 20 + +**--snd_driver** value + Specifies the audio driver to use. + Values: auto-detect, 2d_sdl (2D SDL), 3d_openal (3D OpenAL) + Default: auto-detect + Auto-detect order: 3d_openal, 2d_sdl + +**--snd_oal_library** value + Specifies OpenAL driver's name. + Default: "" (OpenAL32.dll on Windows and libopenal.so on non-Windows system). + +**--snd_oal_device_name** value + Specifies OpenAL device name. + Default: "" + +**--snd_sfx_type** value + Specifies SFX type. + Values: adlib (AdLib) or pc_speaker (PC Speaker) + Default: adlib + +**--snd_is_sfx_digitized** value + Toggles SFX digitization. + If enabled overrides AdLib / PC Speaker SFX audio chunk if such one is available in AUDIOT.* file. + Values: 0 (disable) or 1 (enable) + Default: 1 + +**--snd_opl3_type** value + Specifies OPL3 emulator type. + Values: dbopl (DOSBox) or nuked (Nuked) + Default: dbopl + +**--calculate_hashes** + Calculates hashes (SHA-1) of all resource files and outputs them into the log. + +**--extract_vga_palette** dir + Extracts VGA palette into existing directory dir. + Supported file format: **.bmp** + +**--extract_walls** dir + Extracts graphics resources (wall, flooring, etc.) into existing directory dir. + Supported file format: **.bmp** + +**--extract_sprites** dir + Extracts graphics resources (actors, decorations, etc.) into existing directory dir. + Supported file format: **.bmp** + +**--extract_music** dir + Extracts music resources into existing directory dir. + Supported file format: **.wav** + Supported file format: data (unprocessed) + +**--extract_sfx** dir + Extracts sfx resources into existing directory dir. + Supported file format: **.wav** + Supported file format: data (unprocessed) + +**--extract_texts** dir + Extracts text resources into existing directory dir. + Supported file format: **.txt** + +**--extract_all** dir + Extracts all resources (walls, sprites, etc.) into existing directory dir. COPYRIGHT ========= diff --git a/games/bstone/datadir.diff b/games/bstone/datadir.diff index ebb339fe27..268c10e3c1 100644 --- a/games/bstone/datadir.diff +++ b/games/bstone/datadir.diff @@ -1,7 +1,7 @@ -diff -Naur bstone-1.1.14/src/3d_main.cpp bstone-1.1.14.patched/src/3d_main.cpp ---- bstone-1.1.14/src/3d_main.cpp 2019-11-09 05:08:15.000000000 -0500 -+++ bstone-1.1.14.patched/src/3d_main.cpp 2019-11-27 14:08:41.481084182 -0500 -@@ -10523,24 +10523,7 @@ +diff -Naur bstone-1.2.11/src/3d_main.cpp bstone-1.2.11.patched/src/3d_main.cpp +--- bstone-1.2.11/src/3d_main.cpp 2021-03-21 15:24:36.000000000 -0400 ++++ bstone-1.2.11.patched/src/3d_main.cpp 2021-10-04 19:12:08.818938051 -0400 +@@ -10711,20 +10711,7 @@ const std::string& get_default_data_dir() { @@ -12,18 +12,25 @@ diff -Naur bstone-1.1.14/src/3d_main.cpp bstone-1.1.14.patched/src/3d_main.cpp - { - is_initialized = true; - -- auto sdl_dir = ::SDL_GetBasePath(); +- result = bstone::file_system::get_working_dir(); - -- if (sdl_dir) -- { -- result = sdl_dir; -- ::SDL_free(sdl_dir); -- } -- } -#ifdef __vita__ -- result = "ux0:/data/bstone/"; +- result = "ux0:/data/bstone/"; -#endif +- } +- + static std::string result = "/usr/share/games/bstone/"; return result; } +diff -Naur bstone-1.2.11/src/jm_free.cpp bstone-1.2.11.patched/src/jm_free.cpp +--- bstone-1.2.11/src/jm_free.cpp 2021-03-21 15:24:36.000000000 -0400 ++++ bstone-1.2.11.patched/src/jm_free.cpp 2021-10-04 19:12:39.570935256 -0400 +@@ -718,6 +718,7 @@ + bstone::file_system::get_working_dir()); + + add_search_path("working dir", working_full_dir, search_paths); ++ add_search_path("system dir", "/usr/share/games/bstone", search_paths); + } + + { diff --git a/games/bstone/slack-desc b/games/bstone/slack-desc index 8bf8b43f38..89634612e8 100644 --- a/games/bstone/slack-desc +++ b/games/bstone/slack-desc @@ -9,8 +9,8 @@ bstone: bstone (first-person shooter game) bstone: bstone: A source port of Blake Stone: Aliens of Gold and Blake Stone: -bstone: Planet Strike. -bstone: +bstone: Planet Strike. This package includes the game data for Aliens of Gold +bstone: v3.0 Shareware. bstone: bstone: bstone: |