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diff --git a/development/godot/README b/development/godot/README new file mode 100644 index 0000000000..924083552c --- /dev/null +++ b/development/godot/README @@ -0,0 +1,45 @@ +Godot Engine – Multi-platform 2D and 3D game engine + +2D and 3D cross-platform game engine + Godot Engine is a feature-packed, cross-platform game engine to +create 2D and 3D games from a unified interface. It provides a +comprehensive set of common tools, so that users can focus on making +games without having to reinvent the wheel. Games can be exported with +one click to a number of platforms, including the major desktop +platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as +well as Web-based platforms and consoles. + +Free, open source and community-driven + Godot is completely free and open source under the very permissive +MIT license. No strings attached, no royalties, nothing. The users' +games are theirs, down to the last line of engine code. Godot's +development is fully independent and community-driven, empowering users +to help shape their engine to match their expectations. It is supported +by the Godot Foundation not-for-profit. + Before being open sourced in February 2014, Godot had been developed +by Juan Linietsky and Ariel Manzur (both still maintaining the project) +for several years as an in-house engine, used to publish several +work-for-hire titles. + +Community and contributing + Godot is not only an engine but an ever-growing community of users +and engine developers. The main community channels are listed on the +homepage. + The best way to get in touch with the core engine developers is to +join the Godot Contributors Chat. + To get started contributing to the project, see the contributing +guide. This document also includes guidelines for reporting bugs. + +Documentation and demos + The official documentation is hosted on Read the Docs. It is +maintained by the Godot community in its own GitHub repository. + The class reference is also accessible from the Godot editor. + We also maintain official demos in their own GitHub repository as +well as a list of awesome Godot community resources. + There are also a number of other learning resources provided by the +community, such as text and video tutorials, demos, etc. Consult the +community channels for more information. + +By default, the scons build system will probe your system and use all +available cores less one. To get around this, you may set the number of +jobs in the MAKEFLAGS variable. |