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+Godot Engine – Multi-platform 2D and 3D game engine
+
+2D and 3D cross-platform game engine
+ Godot Engine is a feature-packed, cross-platform game engine to
+create 2D and 3D games from a unified interface. It provides a
+comprehensive set of common tools, so that users can focus on making
+games without having to reinvent the wheel. Games can be exported with
+one click to a number of platforms, including the major desktop
+platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as
+well as Web-based platforms and consoles.
+
+Free, open source and community-driven
+ Godot is completely free and open source under the very permissive
+MIT license. No strings attached, no royalties, nothing. The users'
+games are theirs, down to the last line of engine code. Godot's
+development is fully independent and community-driven, empowering users
+to help shape their engine to match their expectations. It is supported
+by the Godot Foundation not-for-profit.
+ Before being open sourced in February 2014, Godot had been developed
+by Juan Linietsky and Ariel Manzur (both still maintaining the project)
+for several years as an in-house engine, used to publish several
+work-for-hire titles.
+
+Community and contributing
+ Godot is not only an engine but an ever-growing community of users
+and engine developers. The main community channels are listed on the
+homepage.
+ The best way to get in touch with the core engine developers is to
+join the Godot Contributors Chat.
+ To get started contributing to the project, see the contributing
+guide. This document also includes guidelines for reporting bugs.
+
+Documentation and demos
+ The official documentation is hosted on Read the Docs. It is
+maintained by the Godot community in its own GitHub repository.
+ The class reference is also accessible from the Godot editor.
+ We also maintain official demos in their own GitHub repository as
+well as a list of awesome Godot community resources.
+ There are also a number of other learning resources provided by the
+community, such as text and video tutorials, demos, etc. Consult the
+community channels for more information.
+
+By default, the scons build system will probe your system and use all
+available cores less one. To get around this, you may set the number of
+jobs in the MAKEFLAGS variable.