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author Matteo Bernardini2021-04-08 19:35:50 +0200
committer Matteo Bernardini2021-04-08 19:35:50 +0200
commitafc9e42772de8a69a6c2a028e98dc5ca8d96df52 (patch)
tree1005b4879f8fb6b3be051d8ac93d1b40220fbecd /libraries/t4k_common/916060_bugfix.patch
parenta6bf666d73b4dccae0636e4ca04113d5953b956c (diff)
downloadslackbuilds-current-20210408.1.tar.gz
20210408.1 global branch merge.current-20210408.1
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
Diffstat (limited to 'libraries/t4k_common/916060_bugfix.patch')
-rw-r--r--libraries/t4k_common/916060_bugfix.patch32
1 files changed, 32 insertions, 0 deletions
diff --git a/libraries/t4k_common/916060_bugfix.patch b/libraries/t4k_common/916060_bugfix.patch
new file mode 100644
index 0000000000..e8c8a499f7
--- /dev/null
+++ b/libraries/t4k_common/916060_bugfix.patch
@@ -0,0 +1,32 @@
+Description: fix loading each frame from SVG sprites
+ rsvg_handle_get_desc returns null so next sscanf segfaults. Use instead iterating
+ up from zero for id frame%d
+Author: cdonoghu@gmail.com
+Origin: other
+Forwarded: no
+---
+This patch header follows DEP-3: http://dep.debian.net/deps/dep3/
+--- a/src/t4k_loaders.c
++++ b/src/t4k_loaders.c
+@@ -213,14 +213,13 @@
+ new_sprite = malloc(sizeof(sprite));
+ new_sprite->default_img = render_svg_from_handle(file_handle, width, height, "#default");
+
+- /* get number of frames from description */
+- sscanf(rsvg_handle_get_desc(file_handle), "%d", &new_sprite->num_frames);
+- DEBUGMSG(debug_loaders, "load_svg_sprite(): loading %d frames\n", new_sprite->num_frames);
+-
+- for(i = 0; i < new_sprite->num_frames; i++)
+- {
+- sprintf(lay_name, "#frame%d", i);
+- new_sprite->frame[i] = render_svg_from_handle(file_handle, width, height, lay_name);
++ /* get number of frames directly. End when #frame<num> doesn't exist */
++ new_sprite->num_frames = 0;
++ while(1) {
++ sprintf(lay_name, "#frame%d", new_sprite->num_frames);
++ if ( ! (rsvg_handle_has_sub(file_handle, lay_name)) ) break;
++ new_sprite->frame[new_sprite->num_frames] = render_svg_from_handle(file_handle, width, height, lay_name);
++ new_sprite->num_frames++;
+ }
+
+ g_object_unref(file_handle);