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author B. Watson2023-07-15 04:54:44 +0200
committer Willy Sudiarto Raharjo2023-07-15 12:30:16 +0200
commit2d3d8c5f9c6a03284f4e0505622e309660deb76e (patch)
tree62efbe36043067814e599c5b2c47f2f419a2ef0c /games
parentc60a9a12cbe50edc6f77c26fa598a814a5b95f9b (diff)
downloadslackbuilds-2d3d8c5f9c6a03284f4e0505622e309660deb76e.tar.gz
games/prboom-plus: Updated for version 2.6.66.
Signed-off-by: B. Watson <urchlay@slackware.uk> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/prboom-plus/README9
-rw-r--r--games/prboom-plus/prboom-plus.SlackBuild10
2 files changed, 18 insertions, 1 deletions
diff --git a/games/prboom-plus/README b/games/prboom-plus/README
index 8269961fd1..2cd75e32f9 100644
--- a/games/prboom-plus/README
+++ b/games/prboom-plus/README
@@ -14,8 +14,10 @@ shareware doom1.wad) may be placed. The IWAD directory is
/usr/share/games/doom. If you don't have any IWADs, install
doom_shareware_data to play shareware Doom.
-Optional dependency, autodetected:
+Optional dependencies, autodetected:
portmidi - for the PortMIDI backend. Most users won't need this.
+dumb - somehow, this can be used for music. No idea how to enable it,
+ but if dumb is detected, prboom-plus will link with it.
*** NOTE ***
@@ -26,3 +28,8 @@ file that sets snd_midiplayer to "sdl", the music will sound *really*
messed up. If this happens, simply edit ~/.prboom-plus/prboom-plus.cfg
and remove the line containing snd_midiplayer. Or just delete the
file, to start with default settings.
+
+If you don't like the sound of the OPL2 music, you can try using
+FluidSynth instead (Options -> General -> Preferred MIDI Player in the
+user interface). Other options (PortMIDI and ALSA) may be usable but
+will require more setup, outside the scope of this README.
diff --git a/games/prboom-plus/prboom-plus.SlackBuild b/games/prboom-plus/prboom-plus.SlackBuild
index 7922635302..373411b1ad 100644
--- a/games/prboom-plus/prboom-plus.SlackBuild
+++ b/games/prboom-plus/prboom-plus.SlackBuild
@@ -8,6 +8,9 @@
# http://www.wtfpl.net/txt/copying/ for details.
# 20230714 bkw: update for v2.6.66. SDL MIDI is still broken.
+# - change default fluidsynth soundfont to one that exists in Slackware.
+# - document optional dependency dumb.
+
# 20220622 bkw: update for v2.6.2, add missing doinst.sh.
# 20211027 bkw:
@@ -83,6 +86,11 @@ find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
sed -i '/install/s,/bin,/games,' src/CMakeLists.txt
sed -i '/^set(CMAKE_INSTALL_DOCDIR/d' CMakeLists.txt
+# 20230714 bkw: use a default soundfont that exists. allows choosing the
+# fluidsynth midi option. personally I think opl2 sounds better, but *shrug*.
+US="/usr/share"
+sed -i '/snd_soundfont/s,"'$US'[^"]*","'$US'/minuet/soundfonts/GeneralUser-v1.47.sf2",' src/m_misc.c
+
MIXEROPT=ON
if [ "${BANDAID:-yes}" = "yes" ]; then
# 20211027 bkw: Band-aid. The game segfaults when the midi backend
@@ -91,6 +99,8 @@ if [ "${BANDAID:-yes}" = "yes" ]; then
# backend to "opl2", which doesn't sound as nice, but allows the game
# to run. Also it increases the default volume, since the opl2 synth
# is quieter.
+ # 20230714 bkw: this is still needed for v2.6.66. the fault is in
+ # Slackware 15.0, so it's not going to change soon.
MIXEROPT=OFF
sed -i -e '/"snd_midiplayer"/s,"sdl","opl2",' \
-e '/"music_volume"/s,8,12,' \