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author B. Watson2014-09-05 01:59:14 +0200
committer Willy Sudiarto Raharjo2014-09-05 19:02:52 +0200
commit699c963fde9fd3f1ef871678631e7fe1af196be9 (patch)
tree9caa4b51812c1edd740562723bdf495e816363cc /games/noteye/hydraslayer.6
parent8557e772da342593f0858610a907a8d99d196b33 (diff)
downloadslackbuilds-699c963fde9fd3f1ef871678631e7fe1af196be9.tar.gz
games/noteye: Added (roguelike frontend).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/noteye/hydraslayer.6')
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+.\" ========================================================================
+.\"
+.IX Title "HYDRASLAYER 6"
+.TH HYDRASLAYER 6 "2014-09-03" "15.6" "SlackBuilds.org"
+.\" For nroff, turn off justification. Always turn off hyphenation; it makes
+.\" way too many mistakes in technical documents.
+.if n .ad l
+.nh
+.SH "NAME"
+hydraslayer \- roguelike game with combat system based on math puzzles
+.SH "SYNOPSIS"
+.IX Header "SYNOPSIS"
+\&\fBhydraslayer\fR \fI[\-options]\fR \fI[\-N \-noteye_options]\fR
+.SH "DESCRIPTION"
+.IX Header "DESCRIPTION"
+Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
+is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
+and some mathematical puzzles about brave heroes slaying many headed
+beasts. Hydra Slayer features an original combat system, based on
+mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
+NotEye, the two are distributed together.
+.PP
+This man page doesn't attempt to document gameplay. To learn the game,
+select the tutorial from the game's menu system.
+.SH "OPTIONS"
+.IX Header "OPTIONS"
+Most options can also be set interactively in the game's menus.
+.IP "\fB\-s\fR \fIseed\fR" 4
+.IX Item "-s seed"
+start a new game with random seed set to \fIseed\fR
+.IP "\fB\-f\fR \fIsavefile\fR" 4
+.IX Item "-f savefile"
+use \fIsavefile\fR as filename for saving/loading
+.IP "\fB\-b\fR \fIsavefile\fR" 4
+.IX Item "-b savefile"
+use \fIsavefile\fR as filename for backup cheat
+.IP "\fB\-t\fR \fIlogfile\fR" 4
+.IX Item "-t logfile"
+use \fIlogfile\fR to save log files
+.IP "\fB\-g\fR \fIscorefile\fR" 4
+.IX Item "-g scorefile"
+use \fIscorefile\fR as a scoretable
+.IP "\fB\-c\fR \fIname\fR" 4
+.IX Item "-c name"
+use \fIname\fR as the character name
+.IP "\fB\-u\fR \fIusername\fR" 4
+.IX Item "-u username"
+use \fIusername\fR as the username
+.IP "\fB\-v\fR" 4
+.IX Item "-v"
+just view the Hall of Fame without playing the game
+.IP "\fB\-l\fR \fIn\fR" 4
+.IX Item "-l n"
+output \fIn\fR last message in log files
+.IP "\fB\-d\fR \fIlevel\fR" 4
+.IX Item "-d level"
+start in debug mode, from level \fIlevel\fR
+.IP "\fB\-m\fR \fIdirs\fR" 4
+.IX Item "-m dirs"
+use \fIdirs\fR directional movement. Default is 4 (allows moving up/down/left/right),
+6 is hex tile mode. Other allowed values are 3, 8, and 16.
+.IP "\fB\-N\fR" 4
+.IX Item "-N"
+Any further arguments after \fB\-N\fR are passed to \fBnoteye\fR(6). One use of
+this option is to play \fBhydraslayer\fR in a terminal, with \fBhydraslayer \-N \-\-ascii\fR.
+.SH "FILES"
+.IX Header "FILES"
+.IP "~/.config/hydraslayerconfig.noe" 4
+.IX Item "~/.config/hydraslayerconfig.noe"
+Config file. Can be edited, but normally the in-game \s-1GUI\s0 is used.
+.IP "~/.config/hydraslayer/hydralog.txt" 4
+.IX Item "~/.config/hydraslayer/hydralog.txt"
+Game log. Basically a copy of standard output and error during gameplay.
+.IP "~/.config/hydraslayer/hydra.sav" 4
+.IX Item "~/.config/hydraslayer/hydra.sav"
+Default location for savegame files (change with \fB\-b\fR option).
+.IP "/var/games/hydrascores.sav" 4
+.IX Item "/var/games/hydrascores.sav"
+Default location for score file (change with \fB\-g\fR option).
+.SH "SEE ALSO"
+.IX Header "SEE ALSO"
+\&\fBnoteye\fR(6)
+.PP
+The game's homepage: http://www.roguetemple.com/z/hydra.php
+.SH "AUTHORS"
+.IX Header "AUTHORS"
+hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
+.PP
+This man page written by B. Watson for the SlackBuilds.org project, and may be used
+by anyone.