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author B. Watson2012-09-06 04:40:47 +0200
committer Robby Workman2012-09-06 04:40:47 +0200
commit462d081d49b52d5217eaf6d16018f6f9d714af23 (patch)
treeff248b676b1ca4170c51b95f014a5eb85932455d /games/gzdoom/README
parentba31bc2e80cbfbb511855e6523d60eebd5557ea6 (diff)
downloadslackbuilds-462d081d49b52d5217eaf6d16018f6f9d714af23.tar.gz
games/gzdoom: Fixed dependency information
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/gzdoom/README')
-rw-r--r--games/gzdoom/README5
1 files changed, 1 insertions, 4 deletions
diff --git a/games/gzdoom/README b/games/gzdoom/README
index a11116da3a..f39aa56fb1 100644
--- a/games/gzdoom/README
+++ b/games/gzdoom/README
@@ -1,10 +1,7 @@
Enhanced OpenGL port of the official DOOM source code that also supports
Heretic, Hexen, and Strife.
-This requires fmodapi.
-
-Optional compile-time dependency: fluidsynth (autodetected).
-
+fluidsynth is an optional (autodetected) compile-time dependency.
See below for optional runtime dependencies.
gzdoom is only a game engine. To actually play the game, you'll need