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author Erik Hanson2012-08-27 19:46:46 +0200
committer Erik Hanson2012-08-27 19:46:46 +0200
commitc0c8f0e34980398a42d08af68d3ee27fd55104bc (patch)
treea01ddefed54118afd672b4adf2bc5648876ee328 /games/glbsp
parent0e78e6b1f8ecda9a62245b38dc5a634cef8eccfd (diff)
downloadslackbuilds-c0c8f0e34980398a42d08af68d3ee27fd55104bc.tar.gz
games/glbsp: Fixed dep info
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
Diffstat (limited to 'games/glbsp')
-rw-r--r--games/glbsp/README5
1 files changed, 2 insertions, 3 deletions
diff --git a/games/glbsp/README b/games/glbsp/README
index b02b8cfd9e..f30794633c 100644
--- a/games/glbsp/README
+++ b/games/glbsp/README
@@ -9,9 +9,8 @@ creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy 2.0,
Vavoom, Doom3D and ZDoomGL.
This script builds both the command-line (glbsp) and GUI (glBSPX) binaries
-of glBSP. The GUI requires fltk (available at slackbuilds.org). If you
-don't need the GUI and/or don't want to install fltk, "export OMIT_GUI=yes"
-in the build script's environment.
+of glBSP. If you don't need the GUI and/or don't want to install fltk,
+"export OMIT_GUI=yes" in the build script's environment.
The package also includes a C header and a library (what would be known
as libglbsp-dev on other Linux distributions). By default, a dynamic