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COLLADA(TM) defines an XML-based schema to make it easy to transport
3D assets between applications - enabling diverse 3D authoring and
content processing tools to be combined into a production pipeline. The
intermediate language provides comprehensive encoding of visual scenes
including: geometry, shaders and effects, physics, animation, kinematics,
and even multiple version representations of the same asset.COLLADA
FX enables leading 3D authoring tools to work effectively together to
create shader and effects applications and assets to be authored and
packaged using OpenGL(r) Language, Cg, CgFX, and DirectX(r).

OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation of a
3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file,
released under an MIT-license. In contrast to other existing COLLADA
exporters, these new plug-ins do not store the COLLADA document in an
intermediate data model but writes it directly to file. This leads to
a dramatic reduction of memory consumption and to much better performance.

This version of OpenCOLLADA uses source code version suitable for building
the latest versions of Blender (2.74 & 2.75a).