#!/bin/sh # Slackware build script for megaglest # Written by Larry Hajali PRGNAM=megaglest VERSION=${VERSION:-3.7.1} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i486 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi CWD=$(pwd) TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} # Directory names don't always follow the $PRGNAM-$VERSION convention. SRCDIR=$(tar -tf $CWD/$PRGNAM-source-$VERSION.tar.xz | head -1) DATADIR=$(tar -tf $CWD/$PRGNAM-data-$VERSION.tar.xz | head -1) if [ "$ARCH" = "i486" ]; then SLKCFLAGS="-O2 -march=i486 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $SRCDIR tar xvf $CWD/$PRGNAM-source-$VERSION.tar.xz tar xvf $CWD/$PRGNAM-source-embedded-$VERSION.tar.xz tar xvf $CWD/$PRGNAM-data-$VERSION.tar.xz -C $SRCDIR cd $SRCDIR find . -type l -exec rm -f '{}' \; chown -R root:root . find . \ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ -exec chmod 755 {} \; -o \ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ -exec chmod 644 {} \; # Fix version string. sed -i "/^const string glestVersionString/ s|=.*|= \"v${VERSION}\";|" \ source/glest_game/facilities/game_util.cpp # Fix megaglest help2man when no X display is available. Use a wrapper # script from upstream for Xvfb that create a temporary *fake* framebuffer install -m 0755 -D $CWD/xvfb-run $TMP/$SRCDIR/bin/xvfb-run export PATH="$PATH:$TMP/$SRCDIR/bin" patch -p1 < $CWD/megaglest-3.6.0.2-help2man.patch mkdir build cd build cmake -G "Unix Makefiles" \ -DCMAKE_INSTALL_PREFIX:PATH=/usr \ -DWANT_SVN_STAMP=OFF \ -DMEGAGLEST_BIN_INSTALL_PATH:PATH="games/" \ -DMEGAGLEST_MANPAGE_INSTALL_PATH:PATH="man/man6/" \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_BUILD_TYPE=Release .. make VERBOSE=1 make install DESTDIR=$PKG cd .. # Now install the game data cd $DATADIR cmake -G "Unix Makefiles" \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_BUILD_TYPE=Release . make install DESTDIR=$PKG cd .. find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \ | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true [ -d "$PKG/usr/man" ] && gzip -9 $PKG/usr/man/man?/*.? mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a \ AUTHORS* CHANGELOG.txt COPYRIGHT* gnu_gpl_3.0.txt README{,.compiling-linux}.txt \ $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}