From c6bcf415174c8ced71afaaa04fe285f35ec421e1 Mon Sep 17 00:00:00 2001 From: B. Watson Date: Wed, 21 Jun 2017 04:10:04 -0400 Subject: games/adl: Fix build for -current. Signed-off-by: B. Watson --- games/adl/adl.SlackBuild | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'games') diff --git a/games/adl/adl.SlackBuild b/games/adl/adl.SlackBuild index 1618562b2a..da464f8818 100644 --- a/games/adl/adl.SlackBuild +++ b/games/adl/adl.SlackBuild @@ -15,6 +15,9 @@ # independent. 32-bit adlcomp produces files that won't run on a 64-bit # adlrun, and vice versa. +# 20170621 bkw: add -j1 to the make commands. I got a mysterious +# build failure that I couldn't duplicate, hopefully this fixes it. + PRGNAM=adl VERSION=${VERSION:-19930322} BUILD=${BUILD:-1} @@ -74,7 +77,7 @@ patch -p1 < $CWD/compilefixes.diff # 'make install' doesn't create directories. mkdir -p $PKG/usr/games $PKG/usr/man/man6 -make all install BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS" +make -j1 all install BIN=$PKG/usr/games OPTFLAGS="$SLKCFLAGS" # the adltouch utility is broken, don't include in package. # adldebug also seems like it might be broken, but it might just be that @@ -85,7 +88,7 @@ rm -f $PKG/usr/games/adltouch cp -a samples/aard/aard samples/mpu/mpu $PKG/usr/games # we're going to install samples/ in /usr/doc, but not the compiled games. -make -C samples clean +make -j1 -C samples clean # use reconstituted man pages instead of the preformatted ones in the # source. See fixman.sh. -- cgit v1.2.3