From eeb290dcaca6620ddb17c8fd08e65d628e9e2ac6 Mon Sep 17 00:00:00 2001 From: M.Dinslage Date: Sun, 2 Dec 2012 12:33:53 -0500 Subject: games/darkplaces: Added a option to honor $SLKFLAGS Signed-off-by: dsomero --- games/darkplaces/README | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'games/darkplaces/README') diff --git a/games/darkplaces/README b/games/darkplaces/README index 6fa0df8963..3feca3e654 100644 --- a/games/darkplaces/README +++ b/games/darkplaces/README @@ -7,7 +7,10 @@ It makes use of the OpenGL Shading Language and supports Ogg Vorbis. By default the binaries will not be built from source, we will instead use the supplied binaries. if you wish to build your own binaries from source -them pass SOURCE=YES to the build. +them pass SOURCE=YES to the build. There is a known issue with Darkplaces +sometimes failing to compile if MAKEFLAGS is set higher than -j1. This +should only be an issue if you have custom MAKEFLAGS set in your +.bash_profile or in sbopkg.conf. The application launcher will launch the OpenGL version of Quake, however if you would prefer it to launch the SDL version then pass SDL=YES to the @@ -19,4 +22,7 @@ pass DPMOD=YES to the build. *NOTE* DarkPlaces is only a game engine modification; you still need the original quake *.pak game files to play quake. See README.SLACKWARE for -more information on this. +more information on this and information for adding high resolution +textures for people with modern video cards. + + -- cgit v1.2.3