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-rw-r--r--libraries/SFML/README33
1 files changed, 1 insertions, 32 deletions
diff --git a/libraries/SFML/README b/libraries/SFML/README
index 33d1ce7240..1027cd0bd0 100644
--- a/libraries/SFML/README
+++ b/libraries/SFML/README
@@ -4,35 +4,4 @@ of several packages to perfectly suit your needs. You can use SFML as a
minimal windowing system to interface with OpenGL, or as a fully-featured
multimedia library for building games or interactive programs.'
-Main features:
-* Portable
- SFML compiles on standard platforms like Windows (98, 2000, XP, Vista)
- and Unix systems (Linux, Mac OS X). As the library grows up, support
- for more operating systems will be added.
-* Object-oriented
- SFML is written in C++ and provides an efficient, object-oriented
- design. It relies on standard patterns and idioms to provide a simple
- and robust framework.
-* Easy to use
- SFML aims at being easy to manipulate. Effort is put on internal code
- to provide the simplest public interface.
-* Flexible
- Instead of being one big API, SFML rather contains a lot of small
- packages, that can be chosen and combined according to the intended
- usage. You can use only the base package to get input and windowing,
- as well as the full graphics package with sprites and post-effects.
-* Easily integrable
- SFML can be used in one or more windows, and/or can be integrated in
- existing interface components. Integration with existing graphical user
- interface (GUI) libraries is easy, so that you can add SFML views into
- complex interfaces built with Qt, wxWidgets, MFC or whatever.
-
-SFML is available in the following languages:
-* C++
-* C
-* .Net (C#, VB.Net, C++/CLI, ...)
-* Python
-* D
-* Ruby
-
-This requires OpenAL and libsndfile.
+This requires OpenAL.