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-rw-r--r--games/wargus/README_Slackware.txt23
1 files changed, 16 insertions, 7 deletions
diff --git a/games/wargus/README_Slackware.txt b/games/wargus/README_Slackware.txt
index 21dde23718..98667a3ab7 100644
--- a/games/wargus/README_Slackware.txt
+++ b/games/wargus/README_Slackware.txt
@@ -9,6 +9,18 @@ installed stratagus package. In practice this won't be a problem if
you use SlackBuilds.org for both (because both will get updated at the
same time).
+Upgrade Notes
+-------------
+
+The dependencies for in-game music have changed. wargus 2.2.x
+used TiMidity++ and eawpats. Starting with 2.3.0, fluidsynth and
+fluid-soundfont are used instead.
+
+If you're upgrading from a previous version of wargus, you may have
+to delete your old preferences directory:
+
+ rm -rf ~/.stratagus/wc2
+
Slackware Note
--------------
@@ -27,9 +39,9 @@ The general consensus seems to be, changing makepkg isn't going to happen.
SlackBuilds.org Note
--------------------
-In the .info file, stratagus, ffmpeg2theora, TiMidity++, and eawpats
-are listed as requirements. Only stratagus is a runtime requirement,
-the others are only required at build time (matters if you're deploying
+In the .info file, stratagus, ffmpeg2theora, fluidsynth, and
+fluid-soundfont are listed as requirements. ffmpeg2theora is only required
+at build time; the others required at runtime (matters if you're deploying
on a host other than the build host).
Game Data
@@ -78,13 +90,10 @@ this, and later decide to remove wargus, you'll have to manually rm -rf
For game data extraction to work, you will need:
-- a working install of TiMidity++ configured to use eawpats (check
-/etc/timidity.cfg; freepats may work instead).
-
- ffmpeg2theora
- if you're extracting from a 7zip or rar archive, you'll need p7zip
-or unrar.
+ or unrar.
Extraction takes a while, depending on your CPU speed. It renders all the
game's MIDI music as wav files, transcodes those to .ogg, then transcodes