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+.. RST source for RigelEngine(1) man page. Convert with:
+.. rst2man.py RigelEngine.rst > RigelEngine.6
+
+.. |version| replace:: 0.9.1
+.. |date| date::
+
+===========
+RigelEngine
+===========
+
+---------------------------------
+reimplementation of Duke Nukem II
+---------------------------------
+
+:Manual section: 6
+:Manual group: SlackBuilds.org
+:Date: |date|
+:Version: |version|
+
+SYNOPSIS
+========
+
+RigelEngine [**-s** | **--skip-intro**] [**-d** | **--debug-mode**] [**--no-audio**] [**--play-demo**] [**-l** | **--play-level** *level-name*] [**--difficulty** *easy|medium|hard*] [**--player-pos** *x,y*] [*game-path*]
+
+DESCRIPTION
+===========
+
+**RigelEngine** is a modern reimplementation of the game Duke Nukem II,
+originally released in 1993 for MS-DOS by Apogee Software.
+
+In order to run RigelEngine, the game data from the original game is
+required. Both the shareware version and the registered version work.
+When launching RigelEngine for the first time, it will show a file
+browser UI and ask you to select the location of your Duke Nukem
+II installation. The chosen path will be stored in the game's user
+profile, so that you don't have to select it again next time.
+
+It's also possible to pass the path to the game files as argument on
+the command line.
+
+The only files actually used by RigelEngine are **NUKEM2.CMP** (the main
+data tile; required) and **NUKEM2.F1** through **NUKEM2.F5** (intro movie
+files; actually optional).
+
+OPTIONS
+=======
+
+-?, -h, --help
+ Show built-in help and exit.
+
+-s, --skip-intro
+ Skip intro movies/Apogee logo, go straight to main menu.
+
+-d, --debug-mode
+ Enable debugging features.
+
+--no-audio
+ Disable all audio output.
+
+--play-demo
+ Play pre-recorded demo.
+
+**-l**, **--play-level** *level-name*
+ Directly jump to given map, skipping intro/menu etc.
+
+**--difficulty** *easy|medium|hard*
+ Difficulty to use when jumping to a level.
+
+**--player-pos** *x,y*
+ Position to place the player at when jumping to a level.
+
+*game-path*
+ Path to original game's installation. If not provided here, the game will show a folder browser UI.
+
+FILES
+=====
+
+**$XDG_DATA_HOME/lethal-guitar/Rigel Engine/**
+
+ Per-user configuration, savegames, and log file are stored here.
+
+The default value of **$XDG_DATA_HOME** is the same as **$HOME**.
+
+COPYRIGHT
+=========
+
+See the file /usr/doc/rigel-engine-|version|/LICENSE.md for license information.
+
+AUTHORS
+=======
+
+RigelEngine was written by lethal-guitar.
+
+This man page written for the SlackBuilds.org project
+by B. Watson, and is licensed under the WTFPL.
+
+SEE ALSO
+========
+
+/usr/doc/rigel-engine-|version|/README.md
+
+https://github.com/lethal-guitar/RigelEngine/wiki