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Diffstat (limited to 'games/chexquest/chexquest.sh')
-rw-r--r-- | games/chexquest/chexquest.sh | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/games/chexquest/chexquest.sh b/games/chexquest/chexquest.sh new file mode 100644 index 0000000000..83ff031697 --- /dev/null +++ b/games/chexquest/chexquest.sh @@ -0,0 +1,44 @@ +#!/bin/bash + +# Wrapper script for chexquest, part of the SlackBuilds.org project. +# Decides which game to run, finds a usable Doom engine, and uses it +# to run the game. + +# Author: B. Watson (urchlay@slackware.uk). License: WTFPL. + +# The IWAD for Chex Quest 1... its header calls it a PWAD but it's +# really an IWAD. *shrug* +IWAD=/usr/share/games/doom/chex.wad + +# The PWAD for Chex Quest 2 (which requires chex.wad): +PWAD=/usr/share/games/doom/chex2.wad + +# If we're called as chexquest2, add the PWAD. +case "$0" in + *2) PWADARG="-file $PWAD" ;; +esac + +# The list is restricted to engines that (a) are on SBo, and (b) can +# actually play Chex Quest 1 and 2. + +# These were tested, and don't work: chocolate-doom doomsday prboom + +# Chocolate Doom supposedly supports it, if the Dehacked patch is +# present, but it segfaults when I try to start the game. If you +# want to play with this, the dehacked patch lives here: +# http://mirrors.syringanetworks.net/idgames/themes/chex/chexdeh.zip + +# These were tested, and do work... though skulltag has issues, and +# only gzdoom, zdoom, and crispy-doom show the correct "are you sure +# you want to quit?" messages. +ENGINES="gzdoom zdoom crispy-doom odamex prboom-plus doomretro skulltag" + +# And we're off to the races... +for eng in $ENGINES; do + if /bin/which $eng &>/dev/null; then + exec $eng -iwad $IWAD $PWADARG "$@" + fi +done + +echo "Can't find any of $ENGINES, can't run game." 1>&2 +exit 1 |