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-rw-r--r--games/assaultcube/assaultcube-gcc6.patch301
1 files changed, 301 insertions, 0 deletions
diff --git a/games/assaultcube/assaultcube-gcc6.patch b/games/assaultcube/assaultcube-gcc6.patch
new file mode 100644
index 0000000000..521372ee9d
--- /dev/null
+++ b/games/assaultcube/assaultcube-gcc6.patch
@@ -0,0 +1,301 @@
+From 752950989b4e286459ca9aee3d61a868d7b20fa4 Mon Sep 17 00:00:00 2001
+From: ac-stef <ac_stef@users.sf.net>
+Date: Sat, 27 Feb 2016 21:28:23 +0100
+Subject: [PATCH] fix some errors and warnings for GCC 6
+
+* do not use std::abs() because math.h includes one, that converts ints
+ to double. Use own iabs(), which directly uses labs() instead.
+* don't use the word "gamma" as name for variables
+* don't use a homebrew round() function
+---
+ source/src/bot/bot_waypoint.cpp | 12 ++++++------
+ source/src/command.cpp | 2 +-
+ source/src/command.h | 1 +
+ source/src/crypto.cpp | 2 +-
+ source/src/editing.cpp | 6 +++---
+ source/src/entity.h | 2 +-
+ source/src/main.cpp | 8 ++++----
+ source/src/platform.h | 9 +--------
+ source/src/protos.h | 3 ++-
+ source/src/rendercubes.cpp | 8 ++++----
+ source/src/rendertext.cpp | 4 ++--
+ source/src/tools.h | 3 +--
+ source/src/world.cpp | 6 +++---
+ source/src/worldocull.cpp | 2 +-
+ source/src/worldrender.cpp | 4 ++--
+ 15 files changed, 33 insertions(+), 39 deletions(-)
+
+diff --git a/source/src/bot/bot_waypoint.cpp b/source/src/bot/bot_waypoint.cpp
+index 520c686..7b265ef 100644
+--- a/source/src/bot/bot_waypoint.cpp
++++ b/source/src/bot/bot_waypoint.cpp
+@@ -1221,7 +1221,7 @@ void CWaypointClass::CalcCost(node_s *pNode)
+ flCost += (1.0f-flFraction)*0.5f;
+ }
+
+- if ((abs(a) > 4) || (abs(b) > 4)) continue;
++ if ((iabs(a) > 4) || (iabs(b) > 4)) continue;
+
+ vec from = to;
+ to.z -= (JUMP_HEIGHT - 1.0f);
+@@ -1249,7 +1249,7 @@ void CWaypointClass::CalcCost(node_s *pNode)
+ flCost += (1.0f-flFraction)*0.5f;
+ }
+
+- if ((abs(a) > 4) || (abs(b) > 4)) continue;
++ if ((iabs(a) > 4) || (iabs(b) > 4)) continue;
+
+ vec from = to;
+ to.z -= (JUMP_HEIGHT - 1.0f);
+@@ -1671,12 +1671,12 @@ node_s *CWaypointClass::GetNearestTriggerFloodWP(vec v_origin, float flRange)
+ void CWaypointClass::GetNodeIndexes(const vec &v_origin, short *i, short *j)
+ {
+ // Function code by cheesy and PMB
+- //*i = abs((int)((int)(v_origin.x + (2*ssize)) / SECTOR_SIZE));
+- //*j = abs((int)((int)(v_origin.y + (2*ssize)) / SECTOR_SIZE));
++ //*i = iabs((int)((int)(v_origin.x + (2*ssize)) / SECTOR_SIZE));
++ //*j = iabs((int)((int)(v_origin.y + (2*ssize)) / SECTOR_SIZE));
+ //*i = (int)((v_origin.x) / ssize * MAX_MAP_GRIDS);
+ //*j = (int)((v_origin.y) / ssize * MAX_MAP_GRIDS);
+- *i = abs((int)((v_origin.x) / MAX_MAP_GRIDS));
+- *j = abs((int)((v_origin.y) / MAX_MAP_GRIDS));
++ *i = iabs((int)((v_origin.x) / MAX_MAP_GRIDS));
++ *j = iabs((int)((v_origin.y) / MAX_MAP_GRIDS));
+
+ if (*i > MAX_MAP_GRIDS - 1)
+ *i = MAX_MAP_GRIDS - 1;
+diff --git a/source/src/command.cpp b/source/src/command.cpp
+index 668f3bf..2a5c90d 100644
+--- a/source/src/command.cpp
++++ b/source/src/command.cpp
+@@ -499,7 +499,7 @@ char *executeret(const char *p) // all evaluation hap
+ if(lc<=seer_t1.length())
+ {
+ int dt = seer_t1[seer_index] - seer_t1[lc];
+- if(abs(dt)<2)
++ if(iabs(dt)<2)
+ {
+ conoutf("SCRIPT EXECUTION warning [%d:%s]", &p, p);
+ seer_t2.add(seer_t1[seer_index]);
+diff --git a/source/src/command.h b/source/src/command.h
+index a3ca68a..2a3de0c 100644
+--- a/source/src/command.h
++++ b/source/src/command.h
+@@ -86,6 +86,7 @@ enum { IEXC_CORE = 0, IEXC_CFG, IEXC_PROMPT, IEXC_MAPCFG, IEXC_MDLCFG, IEXC_NUM
+ #define VARNP(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, true)
+ #define VARF(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, false)
+ #define VARFP(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, true)
++#define VARNFP(name, global, min, cur, max, body) extern int global; void var_##name() { body; } int global = variable(#name, min, cur, max, &global, var_##name, true)
+
+ #define FVARP(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, true)
+ #define FVAR(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, false)
+diff --git a/source/src/crypto.cpp b/source/src/crypto.cpp
+index 44041be..0684750 100644
+--- a/source/src/crypto.cpp
++++ b/source/src/crypto.cpp
+@@ -778,7 +778,7 @@ static const char *hashchunktoa(tiger::chunk h) // portable solution instead o
+ const char *genpwdhash(const char *name, const char *pwd, int salt)
+ {
+ static string temp;
+- formatstring(temp)("%s %d %s %s %d", pwd, salt, name, pwd, abs(PROTOCOL_VERSION));
++ formatstring(temp)("%s %d %s %s %d", pwd, salt, name, pwd, iabs(PROTOCOL_VERSION));
+ tiger::hashval hash;
+ tiger::hash((uchar *)temp, (int)strlen(temp), hash);
+ formatstring(temp)("%s %s %s", hashchunktoa(hash.chunks[0]), hashchunktoa(hash.chunks[1]), hashchunktoa(hash.chunks[2]));
+diff --git a/source/src/editing.cpp b/source/src/editing.cpp
+index 8d5e1ff..745aa98 100644
+--- a/source/src/editing.cpp
++++ b/source/src/editing.cpp
+@@ -137,11 +137,11 @@ void checkselections()
+ void makesel(bool isnew)
+ {
+ block &cursel = sels.last(); //RR 10/12/12 - FIXEME, error checking should happen with "isnew", not here checking if it really is new.
+- if(isnew || sels.length() == 0) addselection(min(lastx, cx), min(lasty, cy), abs(lastx-cx)+1, abs(lasty-cy)+1, max(lasth, ch));
++ if(isnew || sels.length() == 0) addselection(min(lastx, cx), min(lasty, cy), iabs(lastx-cx)+1, iabs(lasty-cy)+1, max(lasth, ch));
+ else
+ {
+ cursel.x = min(lastx, cx); cursel.y = min(lasty, cy);
+- cursel.xs = abs(lastx-cx)+1; cursel.ys = abs(lasty-cy)+1;
++ cursel.xs = iabs(lastx-cx)+1; cursel.ys = iabs(lasty-cy)+1;
+ cursel.h = max(lasth, ch);
+ correctsel(cursel);
+ }
+@@ -849,7 +849,7 @@ void movemap(int xo, int yo, int zo) // move whole map
+ }
+ if(xo || yo)
+ {
+- block b = { max(-xo, 0), max(-yo, 0), ssize - abs(xo), ssize - abs(yo) }, *cp = blockcopy(b);
++ block b = { max(-xo, 0), max(-yo, 0), ssize - iabs(xo), ssize - iabs(yo) }, *cp = blockcopy(b);
+ cp->x = max(xo, 0);
+ cp->y = max(yo, 0);
+ blockpaste(*cp);
+diff --git a/source/src/entity.h b/source/src/entity.h
+index e2ad32d..84ac385 100644
+--- a/source/src/entity.h
++++ b/source/src/entity.h
+@@ -538,7 +538,7 @@ class playerent : public dynent, public playerstate
+ {
+ const int maxskin[2] = { 4, 6 };
+ t = team_base(t < 0 ? team : t);
+- nextskin[t] = abs(s) % maxskin[t];
++ nextskin[t] = iabs(s) % maxskin[t];
+ }
+ };
+
+diff --git a/source/src/main.cpp b/source/src/main.cpp
+index 0d57c0c..c51cd74 100644
+--- a/source/src/main.cpp
++++ b/source/src/main.cpp
+@@ -519,11 +519,11 @@ void setresdata(char *s, enet_uint32 c)
+ COMMANDF(screenres, "ii", (int *w, int *h) { screenres(*w, *h); });
+
+ static int curgamma = 100;
+-VARFP(gamma, 30, 100, 300,
++VARNFP(gamma, vgamma, 30, 100, 300,
+ {
+- if(gamma == curgamma) return;
+- curgamma = gamma;
+- float f = gamma/100.0f;
++ if(vgamma == curgamma) return;
++ curgamma = vgamma;
++ float f = vgamma/100.0f;
+ if(SDL_SetGamma(f,f,f)==-1) conoutf("Could not set gamma: %s", SDL_GetError());
+ });
+
+diff --git a/source/src/platform.h b/source/src/platform.h
+index aece7e2..fd2eef1 100644
+--- a/source/src/platform.h
++++ b/source/src/platform.h
+@@ -2,14 +2,6 @@
+ #ifdef _FORTIFY_SOURCE
+ #undef _FORTIFY_SOURCE
+ #endif
+-
+- #define gamma __gamma
+-#endif
+-
+-#include <math.h>
+-
+-#ifdef __GNUC__
+- #undef gamma
+ #endif
+
+ #include <string.h>
+@@ -19,6 +11,7 @@
+ #include <ctype.h>
+ #include <time.h>
+ #include <limits.h>
++#include <math.h>
+ #ifdef __GNUC__
+ #include <new>
+ #include <signal.h>
+diff --git a/source/src/protos.h b/source/src/protos.h
+index 1c07fad..97b0ee0 100644
+--- a/source/src/protos.h
++++ b/source/src/protos.h
+@@ -1053,7 +1053,8 @@ struct servercommandline
+ {
+ demo_interm = true;
+ }
+- else if(ai > 0) maxdemos = ai; break;
++ else if(ai > 0) maxdemos = ai;
++ break;
+ }
+ case 'W': demopath = a; break;
+ case 'r': maprot = a; break;
+diff --git a/source/src/rendercubes.cpp b/source/src/rendercubes.cpp
+index 1940da8..2be7fb0 100644
+--- a/source/src/rendercubes.cpp
++++ b/source/src/rendercubes.cpp
+@@ -216,9 +216,9 @@ void render_flat(int wtex, int x, int y, int size, int h, sqr *l1, sqr *l4, sqr
+ else // continue strip
+ {
+ int lighterr = lighterror*2;
+- if((abs(ol1r-l3->r)<lighterr && abs(ol2r-l4->r)<lighterr // skip vertices if light values are close enough
+- && abs(ol1g-l3->g)<lighterr && abs(ol2g-l4->g)<lighterr
+- && abs(ol1b-l3->b)<lighterr && abs(ol2b-l4->b)<lighterr) || !wtex)
++ if((iabs(ol1r-l3->r)<lighterr && iabs(ol2r-l4->r)<lighterr // skip vertices if light values are close enough
++ && iabs(ol1g-l3->g)<lighterr && iabs(ol2g-l4->g)<lighterr
++ && iabs(ol1b-l3->b)<lighterr && iabs(ol2b-l4->b)<lighterr) || !wtex)
+ {
+ verts.setsize(verts.length()-2);
+ nquads--;
+@@ -375,7 +375,7 @@ void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil
+ {
+ int lighterr = lighterror*2;
+ if((!hf && !ohf)
+- && ((abs(ol1r-l2->r)<lighterr && abs(ol1g-l2->g)<lighterr && abs(ol1b-l2->b)<lighterr) || !wtex)) // skip vertices if light values are close enough
++ && ((iabs(ol1r-l2->r)<lighterr && iabs(ol1g-l2->g)<lighterr && iabs(ol1b-l2->b)<lighterr) || !wtex)) // skip vertices if light values are close enough
+ {
+ verts.setsize(verts.length()-2);
+ nquads--;
+diff --git a/source/src/rendertext.cpp b/source/src/rendertext.cpp
+index 0ed23af..b55da4f 100644
+--- a/source/src/rendertext.cpp
++++ b/source/src/rendertext.cpp
+@@ -330,7 +330,7 @@ static void text_color(char c, char *stack, int size, int &sp, bvec color, int a
+ if(c=='r') c = stack[(sp > 0) ? --sp : sp]; // restore color
+ else if(c == 'b') { if(allowblinkingtext && !ignoreblinkingbit) stack[sp] *= -1; } // blinking text - only if allowed
+ else stack[sp] = c;
+- switch(abs(stack[sp]))
++ switch(iabs(stack[sp]))
+ {
+ case '0': color = bvec( 2, 255, 128 ); break; // green: player talk
+ case '1': color = bvec( 96, 160, 255 ); break; // blue: team chat
+@@ -380,7 +380,7 @@ static void text_color(char c, char *stack, int size, int &sp, bvec color, int a
+ //default: color = bvec( 255, 255, 255 ); break;
+ }
+ int b = (int) (sinf(lastmillis / 200.0f) * 115.0f);
+- b = stack[sp] > 0 ? 100 : min(abs(b), 100);
++ b = stack[sp] > 0 ? 100 : min(iabs(b), 100);
+ glColor4ub(color.x, color.y, color.z, (a * b) / 100);
+ }
+ }
+diff --git a/source/src/tools.h b/source/src/tools.h
+index 0aeacff..9eb5a38 100644
+--- a/source/src/tools.h
++++ b/source/src/tools.h
+@@ -54,8 +54,7 @@ static inline T min(T a, T b)
+ {
+ return a < b ? a : b;
+ }
+-
+-static inline float round(float x) { return floor(x + 0.5f); }
++inline int iabs(int n) { return labs(n); }
+
+ #define clamp(a,b,c) (max(b, min(a, c)))
+ #define rnd(x) ((int)(randomMT()&0xFFFFFF)%(x))
+diff --git a/source/src/world.cpp b/source/src/world.cpp
+index 6a1c7bb..99a70eb 100644
+--- a/source/src/world.cpp
++++ b/source/src/world.cpp
+@@ -79,9 +79,9 @@ void remip(const block &b, int level)
+ || o[i]->ceil!=o[3]->ceil
+ || o[i]->ftex!=o[3]->ftex
+ || o[i]->ctex!=o[3]->ctex
+- || abs(o[i+1]->r-o[0]->r)>lighterr // perfect mip even if light is not exactly equal
+- || abs(o[i+1]->g-o[0]->g)>lighterr
+- || abs(o[i+1]->b-o[0]->b)>lighterr
++ || iabs(o[i+1]->r-o[0]->r)>lighterr // perfect mip even if light is not exactly equal
++ || iabs(o[i+1]->g-o[0]->g)>lighterr
++ || iabs(o[i+1]->b-o[0]->b)>lighterr
+ || o[i]->utex!=o[3]->utex
+ || o[i]->wtex!=o[3]->wtex) goto c;
+ }
+diff --git a/source/src/worldrender.cpp b/source/src/worldrender.cpp
+index 8fd3104..45aa606 100644
+--- a/source/src/worldrender.cpp
++++ b/source/src/worldrender.cpp
+@@ -297,10 +297,10 @@ void distlod(int &low, int &high, int angle, float widef)
+ void render_world(float vx, float vy, float vh, float changelod, int yaw, int pitch, float fov, float fovy, int w, int h)
+ {
+ loopi(LARGEST_FACTOR) stats[i] = 0;
+- min_lod = minimap || (player1->isspectating() && player1->spectatemode == SM_OVERVIEW) ? MAX_LOD : MIN_LOD+abs(pitch)/12;
++ min_lod = minimap || (player1->isspectating() && player1->spectatemode == SM_OVERVIEW) ? MAX_LOD : MIN_LOD+iabs(pitch)/12;
+ yaw = 360-yaw;
+ float widef = fov/75.0f;
+- int cdist = abs(yaw%90-45);
++ int cdist = iabs(yaw%90-45);
+ if(cdist<7) // hack to avoid popup at high fovs at 45 yaw
+ {
+ min_lod = max(min_lod, (int)(MIN_LOD+(10-cdist)/1.0f*widef)); // less if lod worked better