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-rw-r--r--games/KoboDeluxe/02_paths.patch40
1 files changed, 40 insertions, 0 deletions
diff --git a/games/KoboDeluxe/02_paths.patch b/games/KoboDeluxe/02_paths.patch
new file mode 100644
index 0000000000..b54ab52ded
--- /dev/null
+++ b/games/KoboDeluxe/02_paths.patch
@@ -0,0 +1,40 @@
+# Disable reading of configs, graphics, and data from the current directory.
+# So it's safe to run kobodeluxe from anywhere w/o worry about an attacker
+# feeding it bad data.
+--- kobodeluxe-0.5.1.orig/kobo.cpp
++++ kobodeluxe-0.5.1/kobo.cpp
+@@ -141,21 +141,21 @@
+ * Graphics data
+ */
+ /* Current dir; from within the build tree */
+- fmap->addpath("GFX", "./data/gfx");
++ //fmap->addpath("GFX", "./data/gfx");
+ /* Real data dir */
+ fmap->addpath("GFX", "DATA>>gfx");
+ /* Current dir */
+- fmap->addpath("GFX", "./gfx");
++ //fmap->addpath("GFX", "./gfx");
+
+ /*
+ * Sound data
+ */
+ /* Current dir; from within the build tree */
+- fmap->addpath("SFX", "./data/sfx");
++ //fmap->addpath("SFX", "./data/sfx");
+ /* Real data dir */
+ fmap->addpath("SFX", "DATA>>sfx");
+ /* Current dir */
+- fmap->addpath("SFX", "./sfx");
++ //fmap->addpath("SFX", "./sfx");
+
+ /*
+ * Score files (user and global)
+@@ -173,7 +173,7 @@
+ /* System local */
+ fmap->addpath("CONFIG", SYSCONF_DIR);
+ /* In current dir (last resort) */
+- fmap->addpath("CONFIG", "./");
++ //fmap->addpath("CONFIG", "./");
+ }
+
+