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-rw-r--r--audio/apulse/README14
1 files changed, 3 insertions, 11 deletions
diff --git a/audio/apulse/README b/audio/apulse/README
index d6ec81f97a..f8510b081e 100644
--- a/audio/apulse/README
+++ b/audio/apulse/README
@@ -14,25 +14,17 @@ to bypass this, run:
# COMPAT32=no sh apulse.SlackBuild
-The multilib version will create two binaries,
-apulse (64-bit) and apulse32 (32-bit), unless
-you choose to install the libraries globally.
-
The default is for libraries to be installed in:
/usr/lib${LIBDIRSUFFIX}/apulse
To override this setting and install the libraries
-directly into the /usr/lib*/ directories, run:
+directly into the /usr/lib${LIBDIRSUFFIX}/ directories, run:
GLOBAL_LIBS=yes sh apulse.SlackBuild
-The advantage of this, is the ability for pulseaudio
-emulation in several applications beyond those
-originally intended by the apulse project, such
-as games from gog.com. The disadvantage of this
+This may increase pulseaudio compatibility with
+some applications. The disadvantage of this
'global' build type, is that some programs (such as
Google Chrome) will believe you have pulseaudio
installed and may not have sound.
-
-