summaryrefslogtreecommitdiffstats
path: root/libraries/agg/README
diff options
context:
space:
mode:
author Menno Duursma2010-05-12 23:29:52 +0200
committer Robby Workman2010-05-12 23:29:52 +0200
commit534a98b2aad643d3ae2e301b48d0150427b9a1af (patch)
tree081bf2b0302f038325c5b429d88ea146eb8fa4a6 /libraries/agg/README
parent0a184afde9741edc40e81d2fd459746f618ed17f (diff)
downloadslackbuilds-534a98b2aad643d3ae2e301b48d0150427b9a1af.tar.gz
libraries/agg: Added to 12.2 repository
Diffstat (limited to 'libraries/agg/README')
-rw-r--r--libraries/agg/README11
1 files changed, 11 insertions, 0 deletions
diff --git a/libraries/agg/README b/libraries/agg/README
new file mode 100644
index 0000000000..0938e7ed03
--- /dev/null
+++ b/libraries/agg/README
@@ -0,0 +1,11 @@
+Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic
+library, written in industrially standard C++. The terms and conditions
+of use AGG are described on The License page. AGG doesn't depend on any
+graphic API or technology. Basically, you can think of AGG as of a
+rendering engine that produces pixel images in memory from some vectorial
+data. But of course, AGG can do much more than that. The ideas and the
+philosophy of AGG are:
+* Anti-Aliasing * Subpixel Accuracy * The highest possible quality
+* High performance * Platform independence and compatibility
+* Flexibility and extensibility * Lightweight design
+* Reliability and stability (including numerical stability)