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author B. Watson2022-03-13 20:21:30 +0100
committer B. Watson2022-03-13 20:21:30 +0100
commitb75e0796351d81a3f3f21544386b85e2ab770a8d (patch)
tree2c690654a062482f40cfabf57ef85828cef8d7f8 /libraries/OpenSceneGraph
parent7d744c26f718c163658f97417a6140c7385884f8 (diff)
downloadslackbuilds-b75e0796351d81a3f3f21544386b85e2ab770a8d.tar.gz
libraries/OpenSceneGraph: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'libraries/OpenSceneGraph')
-rw-r--r--libraries/OpenSceneGraph/README14
1 files changed, 8 insertions, 6 deletions
diff --git a/libraries/OpenSceneGraph/README b/libraries/OpenSceneGraph/README
index ec08826b7b..098441437b 100644
--- a/libraries/OpenSceneGraph/README
+++ b/libraries/OpenSceneGraph/README
@@ -1,6 +1,6 @@
The OpenSceneGraph is an open source cross platform graphics toolkit
-for the development of high performance graphics applications such as
-flight simulators, games, virtual reality and scientific
+for the development of high performance graphics applications
+such as flight simulators, games, virtual reality and scientific
visualization. Based around the concept of a scene graph, it provides
an object oriented framework on top of OpenGL freeing the developer
from implementing and optimizing low level graphics calls, and
@@ -9,7 +9,9 @@ applications.
Plugins will be automatically generated using the following optional
packages if they are detected at build time:
- dcmtk, ffmpeg, gdal, gtkglext, libgta, libLAS, nvidia-texture-tools,
- fltk, SDL2, wxGTK3
-These plugins offer significant additional functionality and are recommended
-for building a fully featured OpenSceneGraph.
+
+ dcmtk, ffmpeg, gdal, gtkglext, libgta, libLAS,
+ nvidia-texture-tools, fltk, SDL2, wxGTK3
+
+These plugins offer significant additional functionality and are
+recommended for building a fully featured OpenSceneGraph.