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author B. Watson2021-12-30 08:34:05 +0100
committer Willy Sudiarto Raharjo2022-01-04 01:55:38 +0100
commit704076b103897b3d7c0e168e0d32abd81b035981 (patch)
tree4507629925d058252c5733d868185d57036062da /games
parent835e8dfd2e344d50719e9553831a3fe55d8dec9f (diff)
downloadslackbuilds-704076b103897b3d7c0e168e0d32abd81b035981.tar.gz
games/zsnes: Remove statifier support (broken).
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/zsnes/README9
-rw-r--r--games/zsnes/zsnes.SlackBuild69
-rw-r--r--games/zsnes/zsnes.info6
3 files changed, 32 insertions, 52 deletions
diff --git a/games/zsnes/README b/games/zsnes/README
index 303d2ae76e..8b29ccbba8 100644
--- a/games/zsnes/README
+++ b/games/zsnes/README
@@ -6,8 +6,7 @@ to the public. It currently runs on Windows, Linux, FreeBSD, and DOS.
Remember that this is a public beta so don't expect this to run on
your machine.
-Note to 64-bit users: Since zsnes can't be compiled for 64-bit, a
-"statified" 32-bit static binary is used. This allows running zsnes on
-a pure 64-bit system, but *without* OpenGL support (meaning the maximum
-window size is 640x480). If you use multilib, you can get OpenGL support
-by building a 32-bit native zsnes package instead.
+Note to 64-bit users: zsnes can't be built for 64-bit, and it's no
+longer practical to provide a static binary as was done in the past.
+It should be possible to build zsnes if you install multilib, though
+the SlackBuild maintainer hasn't tested this.
diff --git a/games/zsnes/zsnes.SlackBuild b/games/zsnes/zsnes.SlackBuild
index 0aaabd3fff..2df9765ee8 100644
--- a/games/zsnes/zsnes.SlackBuild
+++ b/games/zsnes/zsnes.SlackBuild
@@ -23,6 +23,11 @@
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+# 20211230 bkw:
+# - statifier's never going to work on current/15.0, its author hasn't
+# updated it since 2016. so get rid of the 64-bit download and code
+# to support it. sorry.
+
# 20211215 bkw: BUILD=5
# - fix -current 32-bit build.
# - new-style icons.
@@ -65,8 +70,6 @@ if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
-elif [ "$ARCH" = "x86_64" ]; then
- echo "=== $ARCH detected, using statified binary"
else
printf "\n Error: $PRGNAM won't compile on $ARCH\n\n"
exit 1
@@ -88,47 +91,27 @@ chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
-if [ "$ARCH" = "x86_64" ]; then
- # Can't compile, so use a statified binary. This was prepared
- # by compiling zsnes with the same configure flags as below,
- # plus --disable-opengl, then converting with:
- # $ statifier \
- # --set=LD_PRELOAD=/usr/lib/libudev.so:/usr/lib/libaoss.so:/usr/lib/libasound.so \
- # zsnes zsnes.static
- # Unfortunately this won't work with OpenGL because the shared libs
- # are driver-specific: I could preload the nvidia driver, but the
- # result would only work on systems that use nvidia (not AMD or intel,
- # or even nouveau).
- mkdir -p $PKG/usr/games $PKG/usr/doc/$PRGNAM-$VERSION $PKG/usr/man/man1
- xz -d < $CWD/$PRGNAM.static.xz > $PKG/usr/games/$PRGNAM
- chmod 755 $PKG/usr/games/$PRGNAM
-
- # Docs and man page still come from the source.
- cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
- cp -a linux/$PRGNAM.1 $PKG/usr/man/man1
-else
- # GCC 4.7 fixes from Debian
- cat $CWD/0012-Fix-build-with-gcc-4.7.patch | patch -p2 --verbose
-
- # Fix for libpng16 (thanks to Arch Linux)
- # https://projects.archlinux.org/svntogit/community.git/plain/trunk/zsnes-1.51-libpng15.patch?h=packages/zsnes
- patch -p1 < $CWD/zsnes-1.51-libpng15.patch
-
- CFLAGS="$SLKCFLAGS -fcommon -std=c++11" \
- force_arch="$ARCH" \
- ./configure \
- --prefix=/usr \
- --enable-release \
- --disable-cpucheck \
- --disable-debugger
-
- CFLAGS="$SLKCFLAGS -fcommon -std=c++11" \
- force_arch="$ARCH" \
- make
- make install DESTDIR=$PKG
- mv $PKG/usr/bin $PKG/usr/games # configure ignores --bindir, grr!
- strip $PKG/usr/games/$PRGNAM
-fi
+# GCC 4.7 fixes from Debian
+cat $CWD/0012-Fix-build-with-gcc-4.7.patch | patch -p2 --verbose
+
+# Fix for libpng16 (thanks to Arch Linux)
+# https://projects.archlinux.org/svntogit/community.git/plain/trunk/zsnes-1.51-libpng15.patch?h=packages/zsnes
+patch -p1 < $CWD/zsnes-1.51-libpng15.patch
+
+CFLAGS="$SLKCFLAGS -fcommon -std=c++11" \
+force_arch="$ARCH" \
+./configure \
+ --prefix=/usr \
+ --enable-release \
+ --disable-cpucheck \
+ --disable-debugger
+
+CFLAGS="$SLKCFLAGS -fcommon -std=c++11" \
+force_arch="$ARCH" \
+make
+make install DESTDIR=$PKG
+mv $PKG/usr/bin $PKG/usr/games # configure ignores --bindir, grr!
+strip $PKG/usr/games/$PRGNAM
# Man page belongs in section 6, since this is a game.
mkdir -p $PKG/usr/man/man6
diff --git a/games/zsnes/zsnes.info b/games/zsnes/zsnes.info
index 6d36e1575e..d30e8e0dc1 100644
--- a/games/zsnes/zsnes.info
+++ b/games/zsnes/zsnes.info
@@ -3,10 +3,8 @@ VERSION="1.51b"
HOMEPAGE="http://www.zsnes.com"
DOWNLOAD="http://zsnes.sf.net/zsnes151bsrc.tar.bz2"
MD5SUM="904ee432f378609176ed30c01cf6ea28"
-DOWNLOAD_x86_64="http://zsnes.sf.net/zsnes151bsrc.tar.bz2 \
- https://slackware.uk/~urchlay/src/zsnes.static.xz"
-MD5SUM_x86_64="904ee432f378609176ed30c01cf6ea28 \
- c2289a3cbe04b62fda1f4b896c04b275"
+DOWNLOAD_x86_64="UNSUPPORTED"
+MD5SUM_x86_64=""
REQUIRES=""
MAINTAINER="B. Watson"
EMAIL="yalhcru@gmail.com"