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author Carlos Corbacho2010-11-06 19:13:54 +0100
committer Heinz Wiesinger2010-11-22 19:40:04 +0100
commit90585059a4374e5614017d9a409b90b5811641dc (patch)
tree4d0e487b951f758ad3af6c8e6a6c54a0b7c7a7d9 /games/scummvm/slack-desc
parent016738f921f8a1564de1069e20a6fc6c5debe32c (diff)
downloadslackbuilds-90585059a4374e5614017d9a409b90b5811641dc.tar.gz
games/scummvm: Added. (SCUMM game engine interpreter)
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+scummvm: ScummVM (SCUMM game engine interpreter)
+scummvm:
+scummvm: ScummVM is a collection of interpreters, capable of emulating
+scummvm: several adventure game engines. ScummVM mainly supports engines
+scummvm: created using SCUMM (Script Creation Utility for Maniac Mansion),
+scummvm: used in various LucasArts games such as Monkey Island, Day of the
+scummvm: Tentacle, and others. ScummVM also contains interpreters for
+scummvm: several non-SCUMM games, currently these are Beneath a Steel Sky,
+scummvm: Broken Sword I & II, and Simon the Sorcerer 1 & 2.
+scummvm:
+scummvm: