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author dsomero2010-05-22 00:30:34 +0200
committer David Somero2010-05-24 23:07:05 +0200
commit299fc92e97f0f6ed3e69269832e9fe48fb673b4d (patch)
tree5e524858b757a5b8c8e4024735e602dcbee10d3d /games/prboom
parentf14108ab6402f07b3b38523cb9068496114b5309 (diff)
downloadslackbuilds-299fc92e97f0f6ed3e69269832e9fe48fb673b4d.tar.gz
games/prboom: Removed (Build failure)
error: 'png_error_ptr_NULL' undeclared
Diffstat (limited to 'games/prboom')
-rw-r--r--games/prboom/README20
-rw-r--r--games/prboom/prboom.SlackBuild91
-rw-r--r--games/prboom/prboom.info10
-rw-r--r--games/prboom/slack-desc19
4 files changed, 0 insertions, 140 deletions
diff --git a/games/prboom/README b/games/prboom/README
deleted file mode 100644
index 039cc23b44..0000000000
--- a/games/prboom/README
+++ /dev/null
@@ -1,20 +0,0 @@
-PrBoom is a modern doom game engine or "doom-port" to play idSoftware's Doom,
-Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
-the game itself). It aims to be the most stable Doom port with the highest
-compatibility to the major Doom versions.
-
-If you don't own any of the Doom games, get the shareware doom1.wad from
-http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and
-rename it to lowercase: mv DOOM1.WAD doom1.wad
-Then copy doom1.wad to /usr/share/games/doom/
-
-If you have one or all of the main Doom data files from idSoftware -
-either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the
-commercial Doom games, copy them there too.
-
-Highly recommended to play the Doom background music:
-TiMidity++ with freepats (both available at SlackBuilds.org)
-
-Suggested: Take a look at the docs, man pages, or visit BahdKo at
-http://www.doom2.net to learn how to watch demos, info, files, etc.
-A great help for newcomers. (You may need a proxy to visit this url)
diff --git a/games/prboom/prboom.SlackBuild b/games/prboom/prboom.SlackBuild
deleted file mode 100644
index 34b06425c0..0000000000
--- a/games/prboom/prboom.SlackBuild
+++ /dev/null
@@ -1,91 +0,0 @@
-#!/bin/sh
-
-# Slackware build script for: prboom
-
-# Copyright 2009 Manuel Mantilla, Veracruz, Mexico
-# All rights reserved.
-#
-# Redistribution and use of this script, with or without modification, is
-# permitted provided that the following conditions are met:
-#
-# 1. Redistributions of this script must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-#
-# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
-# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
-# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-PRGNAM=prboom
-VERSION=2.5.0
-ARCH=${ARCH:-i486}
-BUILD=${BUILD:-1}
-TAG=${TAG:-_SBo}
-
-CWD=$(pwd)
-TMP=${TMP:-/tmp/SBo}
-PKG=$TMP/package-$PRGNAM
-OUTPUT=${OUTPUT:-/tmp}
-
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-O2 -march=i486 -mtune=i686"
- LIBDIRSUFFIX=""
-elif [ "$ARCH" = "i686" ]; then
- SLKCFLAGS="-O2 -march=i686 -mtune=i686"
- LIBDIRSUFFIX=""
-elif [ "$ARCH" = "x86_64" ]; then
- SLKCFLAGS="-O2 -fPIC"
- LIBDIRSUFFIX="64"
-fi
-
-rm -rf $PKG
-mkdir -p $TMP $PKG $OUTPUT
-cd $TMP || exit 1
-rm -rf $PRGNAM-$VERSION
-tar -xvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1
-cd $PRGNAM-$VERSION || exit 1
-chown -R root:root .
-find . \
- \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
- -exec chmod 755 {} \; -o \
- \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
- -exec chmod 644 {} \;
-
-# --enable-gl allows to launch game with: prboom -vidmode gl
-# default is software video mode.
-CFLAGS="$SLKCFLAGS" \
-CXXFLAGS="$SLKCFLAGS" \
-./configure \
- --prefix=/usr \
- --libdir=/usr/lib${LIBDIRSUFFIX} \
- --sysconfdir=/etc \
- --localstatedir=/var \
- --mandir=/usr/man \
- --docdir=/usr/doc/$PRGNAM-$VERSION \
- --build=$ARCH-slackware-linux \
- --enable-gl || exit 1
-
-make DESTDIR=$PKG || exit 1
-make install-strip DESTDIR=$PKG || exit 1
-
-( cd $PKG/usr/man
- find . -type f -exec gzip -9 {} \;
- for i in $(find . -type l) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done
-)
-
-mv $PKG/usr/share/doc $PKG/usr
-mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a AUTHORS COPYING TODO INSTALL NEWS README $PKG/usr/doc/$PRGNAM-$VERSION
-cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
-
-mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
-
-cd $PKG
-/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/prboom/prboom.info b/games/prboom/prboom.info
deleted file mode 100644
index 01ab11df67..0000000000
--- a/games/prboom/prboom.info
+++ /dev/null
@@ -1,10 +0,0 @@
-PRGNAM="prboom"
-VERSION="2.5.0"
-HOMEPAGE="http://prboom.sourceforge.net"
-DOWNLOAD="http://downloads.sourceforge.net/prboom/prboom-2.5.0.tar.gz"
-MD5SUM="a8a15f61fa2626ab98051ab2703378c4"
-DOWNLOAD_x86_64=""
-MD5SUM_x86_64=""
-MAINTAINER="Manuel Mantilla"
-EMAIL="mannynix@megared.net.mx"
-APPROVED="dsomero"
diff --git a/games/prboom/slack-desc b/games/prboom/slack-desc
deleted file mode 100644
index 3ddeb21f83..0000000000
--- a/games/prboom/slack-desc
+++ /dev/null
@@ -1,19 +0,0 @@
-# HOW TO EDIT THIS FILE:
-# The "handy ruler" below makes it easier to edit a package description. Line
-# up the first '|' above the ':' following the base package name, and the '|' on
-# the right side marks the last column you can put a character in. You must make
-# exactly 11 lines for the formatting to be correct. It's also customary to
-# leave one space after the ':'.
-
- |-----handy-ruler------------------------------------------------------|
-prboom: prboom (a port of the classic fps game Doom by idSoftware)
-prboom:
-prboom: Aims to be the most stable Doom port with the highest compatibility
-prboom: to the major Doom versions. Highres software and nice OpenGL
-prboom: rendering. Full Boom and most if not all MBF features.
-prboom:
-prboom:
-prboom: Homepage: http://prboom.sourceforge.net
-prboom:
-prboom:
-prboom: