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author B. Watson2014-09-05 01:59:14 +0200
committer Willy Sudiarto Raharjo2014-09-05 19:02:52 +0200
commit699c963fde9fd3f1ef871678631e7fe1af196be9 (patch)
tree9caa4b51812c1edd740562723bdf495e816363cc /games/noteye/hydraslayer.pod
parent8557e772da342593f0858610a907a8d99d196b33 (diff)
downloadslackbuilds-699c963fde9fd3f1ef871678631e7fe1af196be9.tar.gz
games/noteye: Added (roguelike frontend).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+# pod source for hydraslayer man page. convert with:
+# pod2man --stderr -s6 -cSlackBuilds.org -r15.6 hydraslayer.pod > hydraslayer.6
+
+=head1 NAME
+
+hydraslayer - roguelike game with combat system based on math puzzles
+
+=head1 SYNOPSIS
+
+B<hydraslayer> I<[-options]> I<[-N -noteye_options]>
+
+=head1 DESCRIPTION
+
+Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
+is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
+and some mathematical puzzles about brave heroes slaying many headed
+beasts. Hydra Slayer features an original combat system, based on
+mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
+NotEye, the two are distributed together.
+
+This man page doesn't attempt to document gameplay. To learn the game,
+select the tutorial from the game's menu system.
+
+=head1 OPTIONS
+
+Most options can also be set interactively in the game's menus.
+
+=over 4
+
+=item B<-s> I<seed>
+
+start a new game with random seed set to I<seed>
+
+=item B<-f> I<savefile>
+
+use I<savefile> as filename for saving/loading
+
+=item B<-b> I<savefile>
+
+use I<savefile> as filename for backup cheat
+
+=item B<-t> I<logfile>
+
+use I<logfile> to save log files
+
+=item B<-g> I<scorefile>
+
+use I<scorefile> as a scoretable
+
+=item B<-c> I<name>
+
+use I<name> as the character name
+
+=item B<-u> I<username>
+
+use I<username> as the username
+
+=item B<-v>
+
+just view the Hall of Fame without playing the game
+
+=item B<-l> I<n>
+
+output I<n> last message in log files
+
+=item B<-d> I<level>
+
+start in debug mode, from level I<level>
+
+=item B<-m> I<dirs>
+
+use I<dirs> directional movement. Default is 4 (allows moving up/down/left/right),
+6 is hex tile mode. Other allowed values are 3, 8, and 16.
+
+=item B<-N>
+
+Any further arguments after B<-N> are passed to B<noteye>(6). One use of
+this option is to play B<hydraslayer> in a terminal, with B<hydraslayer -N --ascii>.
+
+=back
+
+=head1 FILES
+
+=over 4
+
+=item ~/.config/hydraslayerconfig.noe
+
+Config file. Can be edited, but normally the in-game GUI is used.
+
+=item ~/.config/hydraslayer/hydralog.txt
+
+Game log. Basically a copy of standard output and error during gameplay.
+
+=item ~/.config/hydraslayer/hydra.sav
+
+Default location for savegame files (change with B<-b> option).
+
+=item /var/games/hydrascores.sav
+
+Default location for score file (change with B<-g> option).
+
+=back
+
+=head1 SEE ALSO
+
+B<noteye>(6)
+
+The game's homepage: http://www.roguetemple.com/z/hydra.php
+
+=head1 AUTHORS
+
+hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
+
+This man page written by B. Watson for the SlackBuilds.org project, and may be used
+by anyone.
+