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author Larry Hajali2012-08-10 17:47:21 +0200
committer Robby Workman2012-08-10 17:47:21 +0200
commit61faa4269316cf56e6ece673a7324d1cb93c4c9f (patch)
tree75da00c72de90c8c1675f9ae742bc0f8b4015781 /games/glestae/README
parent1b8842c8868030a9b38860fce1cce3b3d5997963 (diff)
downloadslackbuilds-61faa4269316cf56e6ece673a7324d1cb93c4c9f.tar.gz
games/glestae: Included patches for gcc47 and libpng15
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/glestae/README')
-rw-r--r--games/glestae/README6
1 files changed, 2 insertions, 4 deletions
diff --git a/games/glestae/README b/games/glestae/README
index b3dfba8570..7c446aa1c0 100644
--- a/games/glestae/README
+++ b/games/glestae/README
@@ -2,7 +2,5 @@ Glest Advanced Engine is a community driven project which extends and
improves on Glest. It aims to provide features and tools that help people
develop higher quality 3D real-time strategy games for all major platforms.
-Glest Advanced Engine requires lua, OpenAL and physfs.
-
-Optionally glestae can use wxGTK/wxPython and cppunit. wxGTK/wxPython will
-build the optional gae_mapeditor and gae_g3dviewer.
+This requires lua, OpenAL, and physfs.
+cppunit and wxGTK or wxPython are optional dependencies.