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author | Matteo Bernardini | 2019-02-23 07:59:47 +0100 |
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committer | Matteo Bernardini | 2019-02-23 07:59:47 +0100 |
commit | 1e0504fb667c2e46b7658648e95f6bec2232b005 (patch) | |
tree | 59f57dadb63234845f17b82010dc7c5fc11e1446 /games/etlegacy-from-source/README | |
parent | 56fec0e2e3a00a31f6b83d66093db60a3bbb19f4 (diff) | |
download | slackbuilds-7f4a955db596b97f021e5c41d2e9fbcdd5260195.tar.gz |
20190223.1 global branch merge.current-20190223.1
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
Diffstat (limited to 'games/etlegacy-from-source/README')
-rw-r--r-- | games/etlegacy-from-source/README | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/games/etlegacy-from-source/README b/games/etlegacy-from-source/README new file mode 100644 index 0000000000..4d6185212f --- /dev/null +++ b/games/etlegacy-from-source/README @@ -0,0 +1,25 @@ +Wolfenstein Enemy Territory: Legacy is a project that aims to create +a fully compatible client and server for the popular online FPS game +Wolfenstein: Enemy Territory. + +It's based on its source code released under the GPLv3 license. + +The main goal of this project is to fix bugs, remove old dependencies +and make it playable on all major operating systems while still +remaining compatible with the ET 2.60b version and as many of its mods +as possible. + +This script builds the server with omni-bot support (x86 32bit only). +(http://www.omni-bot.com/) + +To play you *need* also the data files from the original game +(etlegacy-data). + +* WARNING * + +To have a client/server compatible with the existing ones (to play +on the existing online servers), build it on/for a 32bit platform. + +This version of the game is built from source: the resulting package +conflicts with the etlegacy SlackBuild you can find on SBo so install +only one of the two. |