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author B. Watson2017-12-20 00:15:50 +0100
committer Willy Sudiarto Raharjo2017-12-21 02:19:33 +0100
commit86619ab317d7d4867ccd8f168370480850e8f8b6 (patch)
treed31b79bf1bd87a51ab42b7fbdf1c7cc1a09f9083 /games/colem/README.oss
parent5c03647093c54c114513d778e1d00ae78edc870a (diff)
downloadslackbuilds-86619ab317d7d4867ccd8f168370480850e8f8b6.tar.gz
games/colem: Updated for version 4.2.
Signed-off-by: B. Watson <yalhcru@gmail.com>.
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+If you really don't want to use PulseAudio, you can set 'PULSE=no'
+in the script's environment.
+
+When built without PulseAudio support, ColEm uses OSS for audio. You'll
+have to either load the OSS emulation modules (via /etc/rc.d/rc.alsa-oss),
+run it as "aoss colem" from the command line, or launch it from your
+desktop by opening a .cv or .col file (which will use aoss automatically).