#!/bin/bash # Slackware build script for bstone # Written by B. Watson (urchlay@slackware.uk) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20230111 bkw: update for v1.2.12. # 20211004 bkw: # - update for v1.2.11. # - include .txt version of license. # - datadir.diff changed again. # - update .desktop file. # - better README doc on how to play the full version. # 20201219 bkw: update for v1.2.9. # 20200804 bkw: update for v1.2.8. datadir.diff changed again. # 20200222 bkw: update for v1.1.16_2. # 20191127 bkw: update for v1.1.14. datadir.diff had to change so we can't # build old versions any more. # 20170921 bkw: update for v1.1.9. # 20170807 bkw: update for v1.1.8, use upstream's icon instead of mine. # 20170621 bkw: fix build on -current cd $(dirname $0) ; CWD=$(pwd) PRGNAM=bstone VERSION=${VERSION:-1.2.12} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} SRCVER=${VERSION/_/-} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$SRCVER tar xvf $CWD/$PRGNAM-$SRCVER.tar.gz cd $PRGNAM-$SRCVER chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # look in /usr/share/games/bstone for game data files, not the # directory the executable lives in. the --data_dir option can # still override this. patch -p1 < $CWD/datadir.diff # make install and install/strip are borked, do manual install. # always include the shareware data in the package, the game will # automatically use it if the user hasn't installed the full version, # or offer a choice of full version or shareware if he has both. mkdir -p build cd build cmake \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_INSTALL_PREFIX=/usr \ -DLIB_SUFFIX=${LIBDIRSUFFIX} \ -DMAN_INSTALL_DIR=/usr/man \ -DCMAKE_BUILD_TYPE=Release .. make mkdir -p $PKG/usr/games $PKG/usr/share/games/$PRGNAM install -s -m0755 src/$PRGNAM $PKG/usr/games unzip $CWD/1bs30.zip unzip BSSW30.SHR \*.BS1 install -oroot -groot -m0644 *.BS1 $PKG/usr/share/games/$PRGNAM cd .. # man page and .desktop written for this build. icon converted from upstream's # src/sys/win32/bstone_icon.ico. mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps $PKG/usr/man/man6 cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz # the original source code license is supplied only as a MS word .doc # file. we ship it as-is, but rename it to something without spaces in # the filename. also, ship a pre-converted text version (created with # wvText, then hand-edited to fix the formatting). PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION LIC=blake_stone_source_code_license mkdir -p $PKGDOC cp -a LICENSE README.md TODO.md CHANGE* $PKGDOC cp -a *.doc $PKGDOC/$LIC.doc cat $CWD/$LIC.txt > $PKGDOC/$LIC.txt cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE