From 28dc28638bceffb1efd5c221abd5873011db7ab7 Mon Sep 17 00:00:00 2001 From: Hunter Sezen Date: Sun, 4 Nov 2018 20:59:41 +0000 Subject: games/libretro-reicast: Updated for version 2018.11.03_01ab59e. Signed-off-by: David Spencer --- games/libretro-reicast/README | 28 ++++++++++++++++++---------- 1 file changed, 18 insertions(+), 10 deletions(-) (limited to 'games/libretro-reicast/README') diff --git a/games/libretro-reicast/README b/games/libretro-reicast/README index 37f5f482a8..e141144041 100644 --- a/games/libretro-reicast/README +++ b/games/libretro-reicast/README @@ -1,19 +1,27 @@ -Reicast is an Sega Dreamcast video game system emulator that can be used as a -libretro core. +Reicast is an Sega Dreamcast and Sega Naomi video game system emulator +that can be used as a libretro core. The Dreamcast BIOS files are required to run Reicast. * dc/dc_boot.bin * dc/dc_flash.bin -Due to a bug in Reicast emulated memory cards will not save by default, to work -around this the following will need to be done: - 1. Start a game with libretro-reicast. - 2. Open the core options, they can be found in the RetroArch quick menu. - 3. Enable 'Boot to BIOS (restart)', then close and restart the emulator. - 4. In the Dreamcast bios menu select 'File' and reformat the memory card. - 5. Open the core options again and disable 'Boot to BIOS (restart)'. - 6. Now close and restart Reicast to enjoy a working memory card. +The Sega Naomi BIOS file is required to run Naomi games. + +* dc/naomi_boot.bin + +To build Reicast OIT with the newer OpenGL 4.3 renderer use: + OIT=1 ./libretro-reicast.SlackBuild + +When building the OpgnGL 3 Reicast core it can be built with an older +and more compatbile OpenGL 2 code path instead by using: + GL2=1 ./libretro-reicast.SlackBuild + +Building Reicast with OpenGL 2 support should only be done if required +by your video card. + +Reicast OIT will require an OpenGL compatibility profile to work +correctly. To build the debugging symbols use: DEBUG=1 ./libretro-reicast.SlackBuild -- cgit v1.2.3