From aac0311043e80e26e7a384bbad600976dfb6e18e Mon Sep 17 00:00:00 2001 From: Dugan Chen Date: Wed, 10 Aug 2016 20:02:34 +0100 Subject: games/doomretro: Added (The classic, refined DOOM source port). Signed-off-by: David Spencer --- games/doomretro/README | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 games/doomretro/README (limited to 'games/doomretro/README') diff --git a/games/doomretro/README b/games/doomretro/README new file mode 100644 index 0000000000..04d2a756e7 --- /dev/null +++ b/games/doomretro/README @@ -0,0 +1,20 @@ +DOOM Retro is the classic, refined DOOM source port. It represents what DOOM +should be today, in all its dark, gritty, unapologetically pixellated glory. +DOOM Retro's source code is forked from Chocolate DOOM, with enhancements from +other DOOM source ports, as well as many orignal ideas. DOOM Retro is +deliberately minimalist by design, and does a few things differently when +compared with other source ports. + +For MIDI playback, first build and install FluidSynth, then build and install +SDL_mixer (so that it has FluidSynth support), and then build and install DOOM +Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment +variable to the path to a soundfont in sf2 format. + +i.e. + + export SDL_SOUNDFONTS=/path/to/soundfonts.sf2 + +Settings are stored in $HOME/.config/doomretro. You will find an editable +doomretro.cfg there. + +There is a bonus episode, "breach", in /usr/share/doomretro/breach. -- cgit v1.2.3