From 1dd0b4a549c2155b9e308ebb77098aa8bd8dc45c Mon Sep 17 00:00:00 2001 From: B. Watson Date: Tue, 13 Oct 2020 03:50:08 -0400 Subject: games/pcsx2: Fix README. Signed-off-by: B. Watson Signed-off-by: Willy Sudiarto Raharjo --- games/pcsx2/README | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/games/pcsx2/README b/games/pcsx2/README index 722069e2f0..f7af9b09c6 100644 --- a/games/pcsx2/README +++ b/games/pcsx2/README @@ -1,15 +1,17 @@ -PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic -the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers -and a Virtual Machine which manages hardware states and PS2 system memory. +PCSX2 is an open source Playstation 2 emulator. Its purpose is to +mimic the PS2 hardware, using a combination of MIPS CPU Interpreters, +Recompilers and a Virtual Machine which manages hardware states and PS2 +system memory. portaudio is an optional dependency. -NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios -dump to play games. For x86_64 64bit platforms multilib support will be needed -including compat32 versions of SDL2, wxGTK3, soundtouch and optionally portaudio. +NOTE: This is buildable only on x86 32bit platforms and will require +a PS2 bios dump to play games. For x86_64 64bit platforms multilib +support will be needed including compat32 versions of SDL2, wxGTK3, +soundtouch and optionally portaudio. -PCSX2 offers experimental support for the EGL api instead of GLX. This can be -used by building PCSX2 with: +PCSX2 offers experimental support for the EGL api instead of GLX. This +can be used by building PCSX2 with: EGL_API=yes ./pcsx2.SlackBuild To build debugging symbols for PCSX2 use: -- cgit v1.2.3