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Diffstat (limited to 'games/zsnes/README')
-rw-r--r-- | games/zsnes/README | 28 |
1 files changed, 20 insertions, 8 deletions
diff --git a/games/zsnes/README b/games/zsnes/README index 303d2ae76e..ad29c79ef8 100644 --- a/games/zsnes/README +++ b/games/zsnes/README @@ -3,11 +3,23 @@ zsnes (SNES emulator) ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. -Remember that this is a public beta so don't expect this to run on -your machine. - -Note to 64-bit users: Since zsnes can't be compiled for 64-bit, a -"statified" 32-bit static binary is used. This allows running zsnes on -a pure 64-bit system, but *without* OpenGL support (meaning the maximum -window size is 640x480). If you use multilib, you can get OpenGL support -by building a 32-bit native zsnes package instead. + +The original zsnes developers' last release was 1.51, in 2007. This +build is for xyproto's fork, which is still maintained as of 2023, and +has several bugfixes and minor enhancements. + +Build options (environment variables): + +- AO=no - disable libao for audio output. Removes all audio output +drivers except SDL. Probably not useful. + +- DEBUGGER=no - disable the built-in debugger. May give a slight speed +boost on old/slow systems. + +Note to x86_64 users: zsnes can't be built for 64-bit, and it's no +longer practical to provide a static binary as was done in the past. +It should be possible to build zsnes if you install multilib, though +the SlackBuild maintainer hasn't tested this. + +Note to ARM/aarch64 users: because zsnes is partially written in x86 +assembly, it can't be built for ARM. |