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-rw-r--r--games/supertuxkart/ftbfs_sdl.patch100
1 files changed, 100 insertions, 0 deletions
diff --git a/games/supertuxkart/ftbfs_sdl.patch b/games/supertuxkart/ftbfs_sdl.patch
new file mode 100644
index 0000000000..3bd2d83fb5
--- /dev/null
+++ b/games/supertuxkart/ftbfs_sdl.patch
@@ -0,0 +1,100 @@
+Author: Benau <Benau@users.noreply.github.com>
+Description: Fix compilation with latest SDL
+Origin: upstream, https://github.com/supertuxkart/stk-code/commit/61833c9
+Bug-Debian: https://bugs.debian.org/980606
+
+--- a/src/input/gamepad_config.cpp
++++ b/src/input/gamepad_config.cpp
+@@ -32,8 +32,7 @@
+ #include "input/sdl_controller.hpp"
+ #include <array>
+
+-static_assert(SDL_CONTROLLER_BUTTON_MAX - 1 == SDL_CONTROLLER_BUTTON_DPAD_RIGHT, "non continous name");
+-enum AxisWithDirection
++enum AxisWithDirection : unsigned
+ {
+ SDL_CONTROLLER_AXIS_LEFTX_RIGHT = SDL_CONTROLLER_BUTTON_MAX,
+ SDL_CONTROLLER_AXIS_LEFTX_LEFT,
+@@ -140,56 +139,56 @@
+ core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
+ {
+ #ifndef SERVER_ONLY
+- std::array<core::stringw, SDL_CONTROLLER_AXIS_WITH_DIRECTION_AND_BUTTON_MAX> readable =
++ std::map<unsigned, core::stringw> readable =
+ {{
+- "A", // SDL_CONTROLLER_BUTTON_A
+- "B", // SDL_CONTROLLER_BUTTON_B
+- "X", // SDL_CONTROLLER_BUTTON_X
+- "Y", // SDL_CONTROLLER_BUTTON_Y
++ { SDL_CONTROLLER_BUTTON_A, "A" },
++ { SDL_CONTROLLER_BUTTON_B, "B" },
++ { SDL_CONTROLLER_BUTTON_X, "X" },
++ { SDL_CONTROLLER_BUTTON_Y, "Y" },
+ // I18N: name of buttons on gamepads
+- _("Back"), // SDL_CONTROLLER_BUTTON_BACK
++ { SDL_CONTROLLER_BUTTON_BACK, _("Back") },
+ // I18N: name of buttons on gamepads
+- _("Guide"), // SDL_CONTROLLER_BUTTON_GUIDE
++ { SDL_CONTROLLER_BUTTON_GUIDE, _("Guide") },
+ // I18N: name of buttons on gamepads
+- _("Start"), // SDL_CONTROLLER_BUTTON_START
++ { SDL_CONTROLLER_BUTTON_START, _("Start") },
+ // I18N: name of buttons on gamepads
+- _("Left thumbstick press"), // SDL_CONTROLLER_BUTTON_LEFTSTICK
++ { SDL_CONTROLLER_BUTTON_LEFTSTICK, _("Left thumbstick press") },
+ // I18N: name of buttons on gamepads
+- _("Right thumbstick press"), // SDL_CONTROLLER_BUTTON_RIGHTSTICK
++ { SDL_CONTROLLER_BUTTON_RIGHTSTICK, _("Right thumbstick press") },
+ // I18N: name of buttons on gamepads
+- _("Left shoulder"), // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
++ { SDL_CONTROLLER_BUTTON_LEFTSHOULDER, _("Left shoulder") },
+ // I18N: name of buttons on gamepads
+- _("Right shoulder"), // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
++ { SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, _("Right shoulder") },
+ // I18N: name of buttons on gamepads
+- _("DPad up"), // SDL_CONTROLLER_BUTTON_DPAD_UP
++ { SDL_CONTROLLER_BUTTON_DPAD_UP, _("DPad up") },
+ // I18N: name of buttons on gamepads
+- _("DPad down"), // SDL_CONTROLLER_BUTTON_DPAD_DOWN
++ { SDL_CONTROLLER_BUTTON_DPAD_DOWN, _("DPad down") },
+ // I18N: name of buttons on gamepads
+- _("DPad left"), // SDL_CONTROLLER_BUTTON_DPAD_LEFT
++ { SDL_CONTROLLER_BUTTON_DPAD_LEFT, _("DPad left") },
+ // I18N: name of buttons on gamepads
+- _("DPad right"), // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
++ { SDL_CONTROLLER_BUTTON_DPAD_RIGHT, _("DPad right") },
+
+ // Below are extensions after SDL2 header SDL_CONTROLLER_BUTTON_MAX
+ // I18N: name of buttons on gamepads
+- _("Left thumbstick right"), // SDL_CONTROLLER_AXIS_LEFTX_RIGHT
++ { SDL_CONTROLLER_AXIS_LEFTX_RIGHT, _("Left thumbstick right") },
+ // I18N: name of buttons on gamepads
+- _("Left thumbstick left"), // SDL_CONTROLLER_AXIS_LEFTX_LEFT
++ { SDL_CONTROLLER_AXIS_LEFTX_LEFT, _("Left thumbstick left") },
+ // I18N: name of buttons on gamepads
+- _("Left thumbstick down"), // SDL_CONTROLLER_AXIS_LEFTY_DOWN
++ { SDL_CONTROLLER_AXIS_LEFTY_DOWN, _("Left thumbstick down") },
+ // I18N: name of buttons on gamepads
+- _("Left thumbstick up"), // SDL_CONTROLLER_AXIS_LEFTY_UP
++ { SDL_CONTROLLER_AXIS_LEFTY_UP, _("Left thumbstick up") },
+ // I18N: name of buttons on gamepads
+- _("Right thumbstick right"), // SDL_CONTROLLER_AXIS_RIGHTX_RIGHT
++ { SDL_CONTROLLER_AXIS_RIGHTX_RIGHT, _("Right thumbstick right") },
+ // I18N: name of buttons on gamepads
+- _("Right thumbstick left"), // SDL_CONTROLLER_AXIS_RIGHTX_LEFT
++ { SDL_CONTROLLER_AXIS_RIGHTX_LEFT, _("Right thumbstick left") },
+ // I18N: name of buttons on gamepads
+- _("Right thumbstick down"), // SDL_CONTROLLER_AXIS_RIGHTY_DOWN
++ { SDL_CONTROLLER_AXIS_RIGHTY_DOWN, _("Right thumbstick down") },
+ // I18N: name of buttons on gamepads
+- _("Right thumbstick up"), // SDL_CONTROLLER_AXIS_RIGHTY_UP
++ { SDL_CONTROLLER_AXIS_RIGHTY_UP, _("Right thumbstick up") },
+ // I18N: name of buttons on gamepads
+- _("Left trigger"), // SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP
++ { SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP, _("Left trigger") },
+ // I18N: name of buttons on gamepads
+- _("Right trigger") // SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP
++ { SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP, _("Right trigger") }
+ }};
+
+ const Binding &b = getBinding(action);