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-PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
-the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers
-and a Virtual Machine which manages hardware states and PS2 system memory.
+PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its
+purpose is to emulate the PS2's hardware, using a combination of MIPS
+CPU Interpreters, Recompilers and a Virtual Machine which manages
+hardware states and PS2 system memory. This allows you to play PS2
+games on your PC, with many additional features and benefits.
-NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios
-dump to play games. For x86_64 64bit platforms multilib support will be needed
-including compat32 versions of SDL2, wxGTK3, portaudio and soundtouch.
+PCSX2 requires a CPU that supports the SSE4.1 instruction set.
+Check your processor flags with lscpu for sse4_1.
-PCSX2 offers experimental support for the EGL api instead of GLX. This can be
-used by building PCSX2 with:
- EGL_API=yes ./pcsx2.SlackBuild
+PCSX2 requires a GPU that supports OpenGL 3.3 or Vulkan 1.1.
-To build debugging symbols for PCSX2 use:
- DEBUG=yes ./pcsx2.SlackBuild
+RetroAchievements are enabled by default, to disable this
+functionality, pass ACHIEVEMENTS=OFF to the build script.
-Alternatively a devel build can be used:
- DEVEL=yes ./pcsx2.SlackBuild
-
-If a debug or devel build is used, asan support can also be built:
- ASAN=yes ./pcsx2.SlackBuild
-
-The following environment variable will be required to use asan:
- ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1
+Discord Rich Presence is disabled by default, to enable Discord
+functionality, pass DISCORD=ON to the build script.