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Diffstat (limited to 'games/pcsx2/README')
-rw-r--r-- | games/pcsx2/README | 31 |
1 files changed, 12 insertions, 19 deletions
diff --git a/games/pcsx2/README b/games/pcsx2/README index 3e1ed39b6a..b8bf7b2e1a 100644 --- a/games/pcsx2/README +++ b/games/pcsx2/README @@ -1,23 +1,16 @@ -PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic -the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers -and a Virtual Machine which manages hardware states and PS2 system memory. +PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its +purpose is to emulate the PS2's hardware, using a combination of MIPS +CPU Interpreters, Recompilers and a Virtual Machine which manages +hardware states and PS2 system memory. This allows you to play PS2 +games on your PC, with many additional features and benefits. -NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios -dump to play games. For x86_64 64bit platforms multilib support will be needed -including compat32 versions of SDL2, wxGTK3, portaudio and soundtouch. +PCSX2 requires a CPU that supports the SSE4.1 instruction set. +Check your processor flags with lscpu for sse4_1. -PCSX2 offers experimental support for the EGL api instead of GLX. This can be -used by building PCSX2 with: - EGL_API=yes ./pcsx2.SlackBuild +PCSX2 requires a GPU that supports OpenGL 3.3 or Vulkan 1.1. -To build debugging symbols for PCSX2 use: - DEBUG=yes ./pcsx2.SlackBuild +RetroAchievements are enabled by default, to disable this +functionality, pass ACHIEVEMENTS=OFF to the build script. -Alternatively a devel build can be used: - DEVEL=yes ./pcsx2.SlackBuild - -If a debug or devel build is used, asan support can also be built: - ASAN=yes ./pcsx2.SlackBuild - -The following environment variable will be required to use asan: - ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1 +Discord Rich Presence is disabled by default, to enable Discord +functionality, pass DISCORD=ON to the build script. |