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-rw-r--r--games/openttd/openttd.patch13
1 files changed, 0 insertions, 13 deletions
diff --git a/games/openttd/openttd.patch b/games/openttd/openttd.patch
deleted file mode 100644
index 437d5230b5..0000000000
--- a/games/openttd/openttd.patch
+++ /dev/null
@@ -1,13 +0,0 @@
---- src/fontcache.cpp.orig 2015-01-31 17:48:10.000000000 +0100
-+++ src/fontcache.cpp 2015-01-31 17:49:31.000000000 +0100
-@@ -527,8 +527,8 @@
- aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
-
- /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
-- int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
-- int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
-+ int width = max(1u, slot->bitmap.width + (this->fs == FS_NORMAL));
-+ int height = max(1u, slot->bitmap.rows + (this->fs == FS_NORMAL));
-
- /* Limit glyph size to prevent overflows later on. */
- if (width > 256 || height > 256) usererror("Font glyph is too large");