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-rw-r--r--games/opendune/README27
1 files changed, 17 insertions, 10 deletions
diff --git a/games/opendune/README b/games/opendune/README
index 06f584319b..cd3469eeac 100644
--- a/games/opendune/README
+++ b/games/opendune/README
@@ -14,16 +14,23 @@ data files. Copy or symlink the .PAK files from the original game to
"/usr/share/games/opendune/data". The filenames can be uppercase or
lowercase.
-If you're building a package for a very old x86 system (that doesn't
-support MMX), on a newer system (that does support MMX), set MMX=no in
-the script's environment. If you're building on the same system you'll
-install the package on, you don't have to worry about this (MMX will
-be autodetected).
+Note: the first time you run opendune, it'll show the intro movie,
+with no way to skip it. Be patient.
-Optional dependencies:
+Optional dependencies: TiMidity++ and eawpats. Install these to hear
+the in-game music.
-If SDL2 and SDL2_image are installed, opendune will use them rather than
-SDL 1. To avoid this (to always build with SDL 1), set SDL2=no in the
-script's environment.
+Build options:
-To hear the in-game music, install TiMidity++ and eawpats.
+PULSE: if you don't want to use PulseAudio for the sound, export
+PULSE=no in the script's environment. This will use plain ALSA for
+the sound.
+
+SDL2: opendune is built with SDL2 by default. If you prefer SDL1 for
+some reason, export SDL2=no in the script's environment.
+
+MMX: If you're building a package for a very old x86 system (that
+doesn't support MMX), on a newer system (that does support MMX), set
+MMX=no in the script's environment. If you're building on the same
+system you'll install the package on, you don't have to worry about
+this (MMX will be autodetected).