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-rw-r--r--games/mame/README21
1 files changed, 10 insertions, 11 deletions
diff --git a/games/mame/README b/games/mame/README
index c836db4ad0..6e8fc71d08 100644
--- a/games/mame/README
+++ b/games/mame/README
@@ -1,11 +1,9 @@
-Note: I'm aware that this isn't the latest version of MAME. However,
-it's the latest version that will compile on stock Slackware 14.2. If
-you *really* need the latest version, see README_gcc9.txt.
+mame (Multiple Arcade Machine Emulator)
-MAME stands for Multiple Arcade Machine Emulator. When used in
+MAME stands for Multiple Arcade Machine Emulator. When used in
conjunction with images of the original arcade game's ROM and disk
data, MAME attempts to reproduce that game as faithfully as possible
-on a more modern general purpose computer. MAME can currently emulate
+on a more modern general purpose computer. MAME can currently emulate
several thousand different classic arcade video games from the late
1970s through the modern era.
@@ -20,10 +18,11 @@ separate MESS build or binary.
This build requires around 3.5GB of storage in /tmp (or whatever you
set TMP to in the environment).
-Optionally, MAME can be built with a debugger for emulated ROM
-code. You don't need this just to play the games; it's mainly useful
-for developing MAME itself. To build the debugger, first install qt5,
-then set QTDEBUG=yes in the environment before building mame.
-
-Optionally, MAME can be built with the GroovyMAME patch. See
+Optionally, MAME can be built with the GroovyMAME patch. Export
+GROOVY=yes in the script's environment. If it doesn't work, see
README_groovy.txt for details.
+
+Optionally, MAME can be build with support for bgfx graphics in
+Wayland. To do this, export WAYLAND=yes in the environment. Note
+that the SlackBuild author doesn't use Wayland and hasn't tested this
+(other than making sure it compiles).