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-rw-r--r--games/jfsw/README29
1 files changed, 14 insertions, 15 deletions
diff --git a/games/jfsw/README b/games/jfsw/README
index e15b0a810e..47ab39bb08 100644
--- a/games/jfsw/README
+++ b/games/jfsw/README
@@ -4,6 +4,9 @@ The aim of this port is to present Shadow Warrior as closely as possible
to the original game while adding optional features to expand the
possibilities of the game.
+The package also includes kenbuild (Ken Silverman's Build engine demo
+game) and jfsw-build (the map editor for jfsw).
+
To play the game, you will need at least one ".grp" game data file.
Choices are:
@@ -12,22 +15,14 @@ Choices are:
including the 4 levels from the demo.
- jfsw_wanton_destruction, the Wanton Destruction expansion pack.
Includes 12 new levels, plus the 4 levels from the demo.
+- jfsw_twin_dragon, the Twin Dragon expansion pack. Includes 14 new
+ levels, plus the 4 levels from the demo.
Any or all of the game data packages can be installed at the same time
without conflict.
-There is another expansion pack, Twin Dragon, which is not supported
-by jfsw.
-
-If you install the full version of the game, you may also want to install
-jfsw_hires_pack for some graphic enhancements. Don't bother trying if
-all you have is the shareware sw.grp: it segfaults on startup.
-
-Optional dependencies: SDL2 and/or fluidsynth. These will be autodetected.
-If you want to force building without them, you can export SDL2=no
-and/or FLUID=no in the environment. SDL2 provides a slightly better user
-experience (YMMV). See README_music.txt for details on using fluidsynth
-with jfsw.
+You may also want to install jfsw_hires_pack for some graphic
+enhancements.
To get the in-game music to play, see README_music.txt.
@@ -36,6 +31,10 @@ edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to
"analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital
axes should have "" values.
-Note: I've had zero luck trying to run game mods with jfsw. If you get any
-mods working, I'd love to hear from you (email address in .info file),
-let me know how you did it.
+Note: I've had zero luck trying to run game mods with jfsw. If you get
+any mods working, I'd love to hear from you (email address in .info
+file), let me know how you did it.
+
+Note: if you need the Build engine tools (kextract, kgroup, etc), you
+can either install eduke32, or set TOOLS=yes in jfsw's environment. If
+you do both, you'll end up with conflicting files in the packages.