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-rw-r--r--games/freeorion/ftb.patch103
1 files changed, 0 insertions, 103 deletions
diff --git a/games/freeorion/ftb.patch b/games/freeorion/ftb.patch
deleted file mode 100644
index 5b888eca76..0000000000
--- a/games/freeorion/ftb.patch
+++ /dev/null
@@ -1,103 +0,0 @@
---- UI/CombatReport/GraphicalSummary.cpp 2021-07-10 14:11:25.281161865 -0500
-+++ UI/CombatReport/GraphicalSummary.cpp 2021-07-10 14:11:34.010981701 -0500
-@@ -409,91 +409,6 @@
- m_y_axis_label->MoveTo(GG::Pt(-m_y_axis_label->MinUsableSize().x / 2 - AXIS_WIDTH, Height()/2 - m_y_axis_label->Height()/2));
- }
-
-- void DrawArrow(GG::Pt begin, GG::Pt end) {
-- double head_width = 5.0;
-- // A vector (math) of the arrow we wish to draw
-- GG::Pt direction = end - begin;
-- double length = sqrt(1.0*(Value(direction.x)*Value(direction.x) +
-- Value(direction.y)*Value(direction.y)));
-- if (length == 0) {
-- return;
-- }
--
-- // The point in the main line of the arrow,
-- // paraller to which the head ends
-- // \.
-- // \.
-- // --------h-->
-- // /.
-- // /.
-- // h is at the handle
-- GG::Pt handle;
-- // How much to move off the handle to get to
-- // the end point of one of the head lines
-- GG::X delta_x;
-- GG::Y delta_y;
--
-- if (direction.x != 0 && direction.y != 0) {
-- // In a skewed arrow we need
-- // a bit of geometry to figure out the head
-- double x = Value(direction.x);
-- double y = Value(direction.y);
-- double normalizer = head_width / sqrt(1 + x*x / (y*y));
-- delta_x = GG::X(normalizer);
-- delta_y = GG::Y(- x / y * normalizer);
--
-- handle = end - GG::Pt((head_width / length) * direction.x, (head_width / length) * direction.y);
-- } else if (direction.x == 0) {
-- // Vertical arrow
-- handle = end;
-- handle.y -= boost::math::sign(Value(direction.y))*GG::Y(head_width);
-- delta_x = GG::X(head_width);
-- delta_y = GG::Y0;
-- } else {
-- //horizontal arrow
-- handle = end;
-- handle.x -= boost::math::sign(Value(direction.x)) * GG::X(head_width);
-- delta_x = GG::X0;
-- delta_y = GG::Y(head_width);
-- }
--
-- GG::Pt left_head = handle;
-- GG::Pt right_head = handle;
--
-- left_head.x += delta_x;
-- left_head.y += delta_y;
-- // The other line is on the opposite side of the handle
-- right_head.x -= delta_x;
-- right_head.y -= delta_y;
--
-- GG::glColor(GG::CLR_WHITE);
-- glLineWidth(2);
-- glDisable(GL_TEXTURE_2D);
--
-- GG::GL2DVertexBuffer verts;
-- verts.reserve(6);
-- verts.store(Value(begin.x), Value(begin.y));
-- verts.store(Value(end.x), Value(end.y));
-- verts.store(Value(end.x), Value(end.y));
-- verts.store(Value(left_head.x), Value(left_head.y));
-- verts.store(Value(end.x), Value(end.y));
-- verts.store(Value(right_head.x),Value(right_head.y));
-- verts.activate();
--
-- glDrawArrays(GL_LINES, 0, verts.size());
--
-- glEnable(GL_TEXTURE_2D);
-- }
--
-- void Render() override {
-- // Draw the axes outside th3e client area
-- GG::Pt begin(ClientUpperLeft().x - AXIS_WIDTH/2, ClientLowerRight().y + AXIS_HEIGHT/2);
-- GG::Pt x_end(ClientLowerRight().x, begin.y);
-- GG::Pt y_end(begin.x, ClientUpperLeft().y);
-- DrawArrow(begin, x_end);
-- DrawArrow(begin, y_end);
-- }
--
- void SizeMove(const GG::Pt& ul, const GG::Pt& lr) override {
- GG::Wnd::SizeMove(ul, lr);
- DoLayout();
---- universe/Conditions.cpp 2021-07-10 14:11:05.049579392 -0500
-+++ universe/Conditions.cpp 2021-07-10 14:13:39.582389758 -0500
-@@ -1,5 +1,6 @@
- #include "Conditions.h"
-
-+#include <cfloat>
- #include "../util/Logger.h"
- #include "../util/Random.h"
- #include "../util/i18n.h"