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Diffstat (limited to 'games/darkplaces/README')
-rw-r--r-- | games/darkplaces/README | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/games/darkplaces/README b/games/darkplaces/README index 4c32c28df8..1b078b8f19 100644 --- a/games/darkplaces/README +++ b/games/darkplaces/README @@ -6,20 +6,13 @@ asynchronous delta compression, a built in server browser, real-time lighting, and bump mapping. It makes use of the OpenGL Shading Language and supports Ogg Vorbis. -By default the binaries will not be built from source, we will instead -use the supplied binaries. if you wish to build your own binaries -from source them pass SOURCE=YES to the build. There is a known -issue with Darkplaces sometimes failing to compile if MAKEFLAGS is -set higher than -j1. This should only be an issue if you have custom -MAKEFLAGS set in your .bash_profile or in sbopkg.conf. - The application launcher will launch the OpenGL version of Quake, however if you would prefer it to launch the SDL version then pass -SDL=YES to the build. +SDL=yes to the build. Also the darkplaces game modifications are disabled by default to maintain that "classic" look of the original quake. To enable the -modifications, pass DPMOD=YES to the build. +modifications, pass DPMOD=yes to the build. *NOTE* DarkPlaces is only a game engine modification; you still need the original quake *.pak game files to play quake. See README.SLACKWARE for |