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-rw-r--r--games/darkplaces/README11
1 files changed, 2 insertions, 9 deletions
diff --git a/games/darkplaces/README b/games/darkplaces/README
index 4c32c28df8..1b078b8f19 100644
--- a/games/darkplaces/README
+++ b/games/darkplaces/README
@@ -6,20 +6,13 @@ asynchronous delta compression, a built in server browser, real-time
lighting, and bump mapping. It makes use of the OpenGL Shading
Language and supports Ogg Vorbis.
-By default the binaries will not be built from source, we will instead
-use the supplied binaries. if you wish to build your own binaries
-from source them pass SOURCE=YES to the build. There is a known
-issue with Darkplaces sometimes failing to compile if MAKEFLAGS is
-set higher than -j1. This should only be an issue if you have custom
-MAKEFLAGS set in your .bash_profile or in sbopkg.conf.
-
The application launcher will launch the OpenGL version of Quake,
however if you would prefer it to launch the SDL version then pass
-SDL=YES to the build.
+SDL=yes to the build.
Also the darkplaces game modifications are disabled by default to
maintain that "classic" look of the original quake. To enable the
-modifications, pass DPMOD=YES to the build.
+modifications, pass DPMOD=yes to the build.
*NOTE* DarkPlaces is only a game engine modification; you still need the
original quake *.pak game files to play quake. See README.SLACKWARE for