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author klaatu2015-02-07 03:12:09 +0100
committer Willy Sudiarto Raharjo2015-02-07 03:12:09 +0100
commit0e6ef664f67efe630c7e20f7a2dbb7d373f1e428 (patch)
tree9a5df4cacb329d114b9e74929018912d8c4918f0 /graphics/mitsuba/README
parentade70ab197ad52e8e7a2c7652e4cc0ac83fcb3be (diff)
downloadslackbuilds-0e6ef664f67efe630c7e20f7a2dbb7d373f1e428.tar.gz
graphics/mitsuba: Added (computer graphics renderer).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+PREAMBLE
+--------
+
+Mitsuba is a GPLv3 research-oriented rendering system in the style of
+PBRT. It is written in C++, implements unbiased as well as biased techniques,
+and contains heavy optimizations targeted towards current CPU
+architectures.
+
+Mitsuba places a strong emphasis on experimental rendering techniques,
+such as path-based formulations of Metropolis Light Transport and
+volumetric modeling approaches.
+
+http://mitsuba-renderer.org
+This SlackBuild uses a git snapshot from 7 Feb 2015.
+
+
+BUILDING AND INSTALLING
+-----------------------
+
+Mitsuba requires libglewmx. Slackware ships with GLEW but it has not been compiled to include libglewmx,
+so you will have to re-compile and re-install it manually.
+
+To do this, get the glew Slackbuild from your install disc (or your nearest Slackware mirror) and the glew source code.
+Compile as normal, but your install line should be:
+
+make install.all GLEW_DEST=$PKG/usr
+(where $PKG is your DESTDIR, which you will run makepkg against)
+
+Install your new version of glew and then build Mitsuba.
+
+
+SEE ALSO
+--------
+There is a handy Mitsuba Blender plugin available from SlackBuilds.org so that you can use Mitsuba as your Blender renderer.