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author | Giancarlo Dessi | 2024-01-03 04:05:14 +0100 |
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committer | Willy Sudiarto Raharjo | 2024-01-03 05:16:53 +0100 |
commit | 38159e03b4509325f2008fe2038c060efbb34881 (patch) | |
tree | 50179911223d03d103b72036c640530de5717f27 /graphics/MaterialX/README | |
parent | 63ea6006e66ee3501200e80155ce42cc68aaa09f (diff) | |
download | slackbuilds-38159e03b4509325f2008fe2038c060efbb34881.tar.gz |
graphics/MaterialX: Added (Open standard for computer graphics).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'graphics/MaterialX/README')
-rw-r--r-- | graphics/MaterialX/README | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/graphics/MaterialX/README b/graphics/MaterialX/README new file mode 100644 index 0000000000..be690d1f96 --- /dev/null +++ b/graphics/MaterialX/README @@ -0,0 +1,51 @@ +MaterialX is an open standard for representing rich material and +look-development content in computer graphics, enabling its +platform-independent description and exchange across applications +and renderers. +Launched at Industrial Light & Magic in 2012, MaterialX has been a key +technology in their feature films and real-time experiences. The +project was released as open source in 2017 and MaterialX is a hosted +project of the Academy Software Foundation since 2021. This standard +is supported as optional extension by standards and platforms for +computer graphics, like OpenShadingLanguage and Blender. + +MaterialX includes also two graphical interfaces, MaterialX Viewer and +MaterialX Graph Editor. + +MaterialX Viewer creates the GLSL shaders from MaterialX graphs and +renders the results using the NanoGUI framework. This framework is not +available in SBo but is built as third part component of MaterialX. +The build of internal NanoGUI requires also the buildof robin-map as +external component. Although this dependency is available in SBo you +cannot use the one installed in your system. The built does not affect +other installations of robin-map. + +MaterialX Graph Editor can be used to visualize, create, and edit +MaterialX graphs. It uses the ImGui framework also built as third +part component with the headers of an internal GLFW. Although these +dependencies are available in SBo, the build does not allow the use of +imgui and glfw3 installed in the system, but the internal components +built with MaterialX do not conflict with other installations. + +By default this slackbuild installs both the graphical interfaces and +the Python bindings. If not required, you can disable their built by +setting the following variables: + +VIEWER=no disables the build of MaterialX Viewer. The dependency zenity + is not required. You have no even the download of these extrasources: + nanogui, nanobind, nanovg, glfw, and robin-map. + +EDITOR=no disables the build of MaterialX Graph Editor. The download of + following extrasources is not required: imgui and imgui-node-editor. + +PYTHON=no disables the build of Python bindings. The dependency + python3-pybind11 is not required. + +For example, if you want disable both the graphical interfaces you have +to launch the script with the following command: + VIEWER=no EDITOR=no ./MaterialXViewer.SlackBuild + +openimageio is an optional dependency autodetected and its support +will be enable by default if found in the system. If you do not +require this extension you can disable it by passing + OIIO=no ./MaterialX.SlackBuild |