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author B. Watson2021-02-25 08:02:45 +0100
committer Willy Sudiarto Raharjo2021-02-27 02:24:37 +0100
commitf7d1c506f63d6336fa0ba3dc0d91fe18188d7690 (patch)
tree98e8055279b6e948dfa3fb47ea48c956db9ce90b
parentad58997b24b73308f4a867c8f9816ade2f64705b (diff)
downloadslackbuilds-f7d1c506f63d6336fa0ba3dc0d91fe18188d7690.tar.gz
games/srb2: Updated for version 2.2.8.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
-rw-r--r--games/srb2/README4
-rw-r--r--games/srb2/srb2.SlackBuild48
-rw-r--r--games/srb2/srb2.desktop4
-rw-r--r--games/srb2/srb2.info20
4 files changed, 37 insertions, 39 deletions
diff --git a/games/srb2/README b/games/srb2/README
index 61de91f456..73f6f2db87 100644
--- a/games/srb2/README
+++ b/games/srb2/README
@@ -12,3 +12,7 @@ installed. I'm not 100% sure what libgme does for srb2: it's a "game
music emulation" library, but the game music doesn't sound different to
me when srb2 is built with libgme, and I don't see any config settings
to enable it. I haven't played the entire game yet though...
+
+Note for users upgrading from version 2.1.x to 2.2.x: I had to
+delete my old config (rm -rf ~/.srb2) to get the game to run without
+segfaulting.
diff --git a/games/srb2/srb2.SlackBuild b/games/srb2/srb2.SlackBuild
index 26fb5abb25..356c8bfb5c 100644
--- a/games/srb2/srb2.SlackBuild
+++ b/games/srb2/srb2.SlackBuild
@@ -7,7 +7,7 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
PRGNAM=srb2
-VERSION=${VERSION:-2.1.21}
+VERSION=${VERSION:-2.2.8}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -61,23 +61,24 @@ chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
-# Assets (actually WAD files) aren't found in the source, have to download
-# them separately. The build actually checks for them & refuses to compile
-# if they're missing, which is kinda unfair since it doesn't ship with
-# the damn things... To save 208MB of space in $TMP, we symlink the files.
-# Can't just touch them, since the md5sums of the files get hardcoded
-# into the binary (and it'll refuse to run if they don't match).
-DATAFILES="srb2.srb zones.dta player.dta rings.dta music.dta patch.dta"
-for i in $DATAFILES; do
- ln -s $CWD/$i assets/$i
-done
+# Assets (actually WAD and pk3 aka zip files) aren't found in the
+# source, have to download them separately. The build actually checks
+# for them & refuses to compile if they're missing, which is kinda
+# unfair since it doesn't ship with the damn things... so we have to
+# extract them from the 'full' zip file. Can't just touch them, since
+# the md5sums of the files get hardcoded into the binary (and it'll
+# refuse to run if they don't match).
+( cd assets
+ mkdir installer
+ cd installer
+ unzip $CWD/SRB2-v$VERSION-Full.zip '*.dta' '*.pk3'
+)
# As shipped, the path /usr/games/SRB2 is hardcoded in various places
# in the source (no cmake variable to change it). It should be in
# /usr/share/games, not /usr/games, so sed-fest:
sed -i 's,usr/games,usr/share/games,g' \
- src/sdl/i_system.c src/sdl/i_ttf.c \
- src/sdl12/i_system.c src/sdl12/i_ttf.c
+ src/sdl/i_system.c src/sdl/i_ttf.c
mkdir -p build
cd build
@@ -96,21 +97,24 @@ cd ..
mkdir -p $PKG/usr/games $PKG/usr/share/games/SRB2 \
$PKG/usr/share/pixmaps $PKG/usr/share/applications \
$PKG/usr/doc/$PRGNAM-$VERSION
-install -s -m0755 build/bin/$PRGNAM-$VERSION $PKG/usr/games
-ln -s $PRGNAM-$VERSION $PKG/usr/games/$PRGNAM
+# as of 2.2.8 the binary's name changed.
+install -s -m0755 build/bin/lsdl$PRGNAM-$VERSION $PKG/usr/games
+ln -s lsdl$PRGNAM-$VERSION $PKG/usr/games/lsdl$PRGNAM
+ln -s lsdl$PRGNAM-$VERSION $PKG/usr/games/$PRGNAM
install -m0644 assets/LICENSE* assets/README* $PKG/usr/doc/$PRGNAM-$VERSION
install -m0644 $PRGNAM.png $PKG/usr/share/pixmaps
-# Install data files from $CWD, not the symlinks in assets/
echo -n "Copying data files: "
-for i in $DATAFILES; do
- echo -n "$i "
- cat $CWD/$i > $PKG/usr/share/games/SRB2/$i
-done
+( cd assets/installer
+ for i in *; do
+ echo -n "$i "
+ cat $i > $PKG/usr/share/games/SRB2/$i
+ done
+)
echo
-# desktop file is a modified version of debian/srb2.desktop. I took out
-# the absolute paths.
+# desktop file is a modified version of debian/srb2.desktop. I fixed
+# the absolute paths and got it to validate.
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
# dev and modding docs in doc/, config files for cwiid and various doom
diff --git a/games/srb2/srb2.desktop b/games/srb2/srb2.desktop
index 240596a7df..7675458e95 100644
--- a/games/srb2/srb2.desktop
+++ b/games/srb2/srb2.desktop
@@ -1,8 +1,8 @@
[Desktop Entry]
Name=Sonic Robo Blast 2
Comment=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.
-Exec=srb2
-Icon=srb2
+Exec=/usr/games/srb2
+Icon=/usr/share/pixmaps/srb2.png
Terminal=false
Type=Application
StartupNotify=false
diff --git a/games/srb2/srb2.info b/games/srb2/srb2.info
index bffae6cbe0..08c0c3587a 100644
--- a/games/srb2/srb2.info
+++ b/games/srb2/srb2.info
@@ -1,20 +1,10 @@
PRGNAM="srb2"
-VERSION="2.1.21"
+VERSION="2.2.8"
HOMEPAGE="https://www.srb2.org/"
-DOWNLOAD="https://github.com/STJr/SRB2/archive/SRB2_release_2.1.21/SRB2-SRB2_release_2.1.21.tar.gz \
- http://alam.srb2.org/SRB2/2.1.21-Final/Resources/music.dta \
- http://alam.srb2.org/SRB2/2.1.21-Final/Resources/patch.dta \
- http://alam.srb2.org/SRB2/2.1.21-Final/Resources/player.dta \
- http://alam.srb2.org/SRB2/2.1.21-Final/Resources/rings.dta \
- http://alam.srb2.org/SRB2/2.1.21-Final/Resources/srb2.srb \
- http://alam.srb2.org/SRB2/2.1.21-Final/Resources/zones.dta"
-MD5SUM="69c97da9638e3daedec5a8c7be76b5ab \
- 2a4b6ae74a84e990d6e6c81ad0c1309f \
- dbbf8bc6121618ee3be2d5b14650429b \
- cfca0f1c73023cbbd8f844f45480f799 \
- 85901ad4bf94637e5753d2ac2c03ea26 \
- c1b9577687f8a795104aef4600720ea7 \
- 303838c6c534d9540288360fa49cca60"
+DOWNLOAD="https://github.com/STJr/SRB2/archive/SRB2_release_2.2.8/SRB2-SRB2_release_2.2.8.tar.gz \
+ https://github.com/STJr/SRB2/releases/download/SRB2_release_2.2.8/SRB2-v2.2.8-Full.zip"
+MD5SUM="24485b3fac77cc2de5ff164f29da81f1 \
+ 46df8c6d29c1bca8c82af434e8f64313"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2_mixer"